Botpack
Class RipperPulse

source: e:\games\UnrealTournament\Botpack\Classes\RipperPulse.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--UnrealShare.AnimSpriteEffect
            |
            +--Botpack.RipperPulse
Direct Known Subclasses:None

class RipperPulse
extends UnrealShare.AnimSpriteEffect



Function Summary
 void MakeSound()
 
simulated
PostBeginPlay()
 
simulated
Timer()



Source Code


00001	class RipperPulse extends AnimSpriteEffect;
00002	
00003	#exec OBJ LOAD FILE=textures\RipperPulse.utx PACKAGE=Botpack.RipperPulse
00004	
00005	function MakeSound()
00006	{
00007		PlaySound(EffectSound1,,7.0);
00008	}
00009	
00010	simulated function PostBeginPlay()
00011	{
00012		if ( Level.NetMode != NM_Client )
00013			MakeSound();
00014		if ( Level.bDropDetail )
00015			LightRadius = 5;
00016	//	Texture = SpriteAnim[int(FRand()*5)];
00017		Super.PostBeginPlay();		
00018	}
00019	
00020	simulated function Timer()
00021	{
00022	}
00023	
00024	defaultproperties
00025	{
00026	     SpriteAnim(0)=Texture'Botpack.RipperPulse.HEexpl1_a00'
00027	     SpriteAnim(1)=Texture'Botpack.RipperPulse.HEexpl1_a00'
00028	     SpriteAnim(2)=Texture'Botpack.RipperPulse.HEexpl1_a00'
00029	     SpriteAnim(3)=Texture'Botpack.RipperPulse.HEexpl1_a00'
00030	     SpriteAnim(4)=Texture'Botpack.RipperPulse.HEexpl1_a00'
00031	     SpriteAnim(5)=Texture'Botpack.RipperPulse.HEexpl1_a00'
00032	     SpriteAnim(6)=Texture'Botpack.RipperPulse.HEexpl1_a00'
00033	     SpriteAnim(7)=Texture'Botpack.RipperPulse.HEexpl1_a00'
00034	     NumFrames=7
00035	     Pause=0.050000
00036	     EffectSound1=Sound'UnrealShare.General.Expl03'
00037	     RemoteRole=ROLE_SimulatedProxy
00038	     LifeSpan=0.700000
00039	     DrawType=DT_SpriteAnimOnce
00040	     Style=STY_Translucent
00041	     Texture=Texture'Botpack.RipperPulse.HEexpl1_a00'
00042	     Skin=Texture'UnrealShare.Effects.ExplosionPal'
00043	     DrawScale=1.000000
00044	     LightType=LT_TexturePaletteOnce
00045	     LightEffect=LE_NonIncidence
00046	     LightBrightness=255
00047	     LightHue=27
00048	     LightSaturation=71
00049	     LightRadius=7
00050	     bCorona=False
00051	}

End Source Code