Core.Object | +--Engine.Actor | +--Engine.Effects | +--UnrealShare.AnimSpriteEffect | +--Botpack.RipperPulse
void
MakeSound()
simulated
PostBeginPlay()
Timer()
00001 class RipperPulse extends AnimSpriteEffect; 00002 00003 #exec OBJ LOAD FILE=textures\RipperPulse.utx PACKAGE=Botpack.RipperPulse 00004 00005 function MakeSound() 00006 { 00007 PlaySound(EffectSound1,,7.0); 00008 } 00009 00010 simulated function PostBeginPlay() 00011 { 00012 if ( Level.NetMode != NM_Client ) 00013 MakeSound(); 00014 if ( Level.bDropDetail ) 00015 LightRadius = 5; 00016 // Texture = SpriteAnim[int(FRand()*5)]; 00017 Super.PostBeginPlay(); 00018 } 00019 00020 simulated function Timer() 00021 { 00022 } 00023 00024 defaultproperties 00025 { 00026 SpriteAnim(0)=Texture'Botpack.RipperPulse.HEexpl1_a00' 00027 SpriteAnim(1)=Texture'Botpack.RipperPulse.HEexpl1_a00' 00028 SpriteAnim(2)=Texture'Botpack.RipperPulse.HEexpl1_a00' 00029 SpriteAnim(3)=Texture'Botpack.RipperPulse.HEexpl1_a00' 00030 SpriteAnim(4)=Texture'Botpack.RipperPulse.HEexpl1_a00' 00031 SpriteAnim(5)=Texture'Botpack.RipperPulse.HEexpl1_a00' 00032 SpriteAnim(6)=Texture'Botpack.RipperPulse.HEexpl1_a00' 00033 SpriteAnim(7)=Texture'Botpack.RipperPulse.HEexpl1_a00' 00034 NumFrames=7 00035 Pause=0.050000 00036 EffectSound1=Sound'UnrealShare.General.Expl03' 00037 RemoteRole=ROLE_SimulatedProxy 00038 LifeSpan=0.700000 00039 DrawType=DT_SpriteAnimOnce 00040 Style=STY_Translucent 00041 Texture=Texture'Botpack.RipperPulse.HEexpl1_a00' 00042 Skin=Texture'UnrealShare.Effects.ExplosionPal' 00043 DrawScale=1.000000 00044 LightType=LT_TexturePaletteOnce 00045 LightEffect=LE_NonIncidence 00046 LightBrightness=255 00047 LightHue=27 00048 LightSaturation=71 00049 LightRadius=7 00050 bCorona=False 00051 }