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WARP: Team Delta

WARP: Team Delta is a four player collaborative space adventure for 10-13 year-olds. We followed a themed entertainment model in the development of WARP, taking inspiration from sources such as Disney's Pirates of the Caribbean VR adventure and Soarin' Over California.

In WARP, players enter the dome and enter into the cockpit of the SS Harmony, a space ship that they will guide through hazards to their goal.

The Player Roles

Each of the four players has a different role in the adventure:

The Pilot steers the ship, avoiding obstacles using a dual X-Arcade joystick.

The Engineer uses a touchscreen interface to manage power levels, put the ship into warp, call for help, and control the status of the gunners tools.

The Gunners (Left and Right) use single player X-Arcade sticks to control laser guns and robotic grappling arms. They must ask the engineer to switch between guns and grapples.

WARP Storyline

WARP has six distinct segments.

Launch - Once the players are seated, they are addressed by a holographic scientist, who tells them that they are to embark on a rescue mission to bring medical supplies to the space station Barto IV which is being overrun by a virus. The ship then rotates into the launch tube and takes off.

Tutorial - Once in space, the team is introduced to their interfaces and roles. They are prompted to use all of their different abilities.

Warp - When the tutorial is complete, the engineer is prompted to choose a warp tunnel from a choice of a fast-but-dangerous blue tunnel or a slow-but-safe green tunnel. Once in warp, the team must collaborate to catch the warp crystals that power their ship.

Something Goes Horribly Wrong - The ship is struck by either an asteroid or space junk (depending on which warp tunnel they're in) and they exit warp with a crash to find themselves in a field of dangerous objects. The pilot must steer around the debris, while the gunners shoot it out of the way. The engineer must constantly monitor energy and be ready when the warp tunnel is back online.

Rescue - The team must survive long enough to rebuild their warp capabilities or to send out a distress signal. A short warp tunnel is opened which transports the team to their final destination.

Landing at Barto IV - The team can sit back and relax as their ship is guided in to land at the space station, where the medicine is unloaded and put to work. Roll credits.

© Spring 2004 The Interactive Dome Project
Carnegie Mellon University Entertainment Technology Center