Domites
WARP: Team Delta
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Process
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Process
We followed a two-project format. The first project (Domites)
allowed us to work out the technology and our own process.
The second project (WARP: Team Delta)
allowed us to put to use the lessons from the first one.
There were several steps to our process, which we repeated
for each project:
- Generate ideas.
- Experiment.
- Prototype.
- Playtest.
For our first prototype, the results of our playtest informed
the development of our second prototype rather than iteration.
Timeline
February |
6th (Fri.) |
Open House:
Have Sprites working with some interaction in the dome. |
13th (Fri.) |
Domites finished.
Playtesting at CMNH overnight.
Begin work on second experience. |
March |
3rd (Weds.) |
Mid-Semester Presentations:
Present finished version of Domites and concept work
for Dome Trek. |
5th - 14th |
Spring Break |
April |
2nd (Fri.) |
Initial prototype of Dome Trek done. |
16th (Fri.) |
Everything working (no more additions
to the experience). |
23rd (Fri.) |
Playtest at CMNH overnight. |
30th (Fri.) |
Soft Opening: Show
completed/playtested second experience. |
May |
10th (Mon.) |
Final Presentations:
Show both prototypes with up-to-date features. |
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