Core.Object | +--Engine.Actor | +--Engine.Effects | +--UnrealShare.RingExplosion | +--UnrealShare.WaterRing
simulated
SpawnEffects()
00001 //============================================================================= 00002 // WaterRing. 00003 //============================================================================= 00004 class WaterRing extends RingExplosion; 00005 00006 #exec OBJ LOAD FILE=Textures\fireeffect56.utx PACKAGE=UnrealShare.Effect56 00007 00008 simulated function SpawnEffects() 00009 { 00010 } 00011 00012 defaultproperties 00013 { 00014 bNetOptional=True 00015 Skin=FireTexture'UnrealShare.Effect56.fireeffect56' 00016 }