UnrealShare
Class WallFragments

source: e:\games\UnrealTournament\UnrealShare\Classes\WallFragments.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Projectile
         |
         +--Engine.Fragment
            |
            +--UnrealShare.WallFragments
Direct Known Subclasses:None

class WallFragments
extends Engine.Fragment

//============================================================================= // WallFragments. //=============================================================================

Source Code


00001	//=============================================================================
00002	// WallFragments.
00003	//=============================================================================
00004	class WallFragments extends Fragment;
00005	
00006	#exec MESH IMPORT MESH=wafr1 ANIVFILE=MODELS\wafr1_a.3D DATAFILE=MODELS\wafr1_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=wafr1 X=0 Y=0 Z=0 YAW=64 ROLL=64
00008	#exec MESH SEQUENCE MESH=wafr1 SEQ=All  STARTFRAME=0  NUMFRAMES=1
00009	#exec MESH SEQUENCE MESH=wafr1 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00010	#exec MESHMAP SCALE MESHMAP=wafr1 X=0.1 Y=0.1 Z=0.2
00011	#exec MESHMAP SETTEXTURE MESHMAP=wafr1 NUM=0 TEXTURE=DefaultTexture
00012	
00013	#exec MESH IMPORT MESH=wafr2 ANIVFILE=MODELS\wafr2_a.3D DATAFILE=MODELS\wafr2_d.3D X=0 Y=0 Z=0
00014	#exec MESH ORIGIN MESH=wafr2 X=0 Y=0 Z=0 YAW=64 ROLL=64
00015	#exec MESH SEQUENCE MESH=wafr2 SEQ=All  STARTFRAME=0  NUMFRAMES=1
00016	#exec MESH SEQUENCE MESH=wafr2 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00017	#exec MESHMAP SCALE MESHMAP=wafr2 X=0.1 Y=0.1 Z=0.2
00018	#exec MESHMAP SETTEXTURE MESHMAP=wafr2 NUM=0 TEXTURE=DefaultTexture
00019	
00020	#exec MESH IMPORT MESH=wafr4 ANIVFILE=MODELS\wafr4_a.3D DATAFILE=MODELS\wafr4_d.3D X=0 Y=0 Z=0
00021	#exec MESH ORIGIN MESH=wafr4 X=0 Y=0 Z=0 YAW=64 ROLL=64
00022	#exec MESH SEQUENCE MESH=wafr4 SEQ=All  STARTFRAME=0  NUMFRAMES=1
00023	#exec MESH SEQUENCE MESH=wafr4 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00024	#exec MESHMAP SCALE MESHMAP=wafr4 X=0.1 Y=0.1 Z=0.2
00025	#exec MESHMAP SETTEXTURE MESHMAP=wafr4 NUM=0 TEXTURE=DefaultTexture
00026	
00027	#exec MESH IMPORT MESH=wafr5 ANIVFILE=MODELS\wafr5_a.3D DATAFILE=MODELS\wafr5_d.3D X=0 Y=0 Z=0
00028	#exec MESH ORIGIN MESH=wafr5 X=0 Y=0 Z=0 YAW=64 ROLL=64
00029	#exec MESH SEQUENCE MESH=wafr5 SEQ=All  STARTFRAME=0  NUMFRAMES=1
00030	#exec MESH SEQUENCE MESH=wafr5 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00031	#exec MESHMAP SCALE MESHMAP=wafr5 X=0.1 Y=0.1 Z=0.2
00032	#exec MESHMAP SETTEXTURE MESHMAP=wafr5 NUM=0 TEXTURE=DefaultTexture
00033	
00034	#exec MESH IMPORT MESH=wafr6 ANIVFILE=MODELS\wafr6_a.3D DATAFILE=MODELS\wafr6_d.3D X=0 Y=0 Z=0
00035	#exec MESH ORIGIN MESH=wafr6 X=0 Y=0 Z=0 YAW=64 ROLL=64
00036	#exec MESH SEQUENCE MESH=wafr6 SEQ=All  STARTFRAME=0  NUMFRAMES=1
00037	#exec MESH SEQUENCE MESH=wafr6 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00038	#exec MESHMAP SCALE MESHMAP=wafr6 X=0.1 Y=0.1 Z=0.2
00039	#exec MESHMAP SETTEXTURE MESHMAP=wafr6 NUM=0 TEXTURE=DefaultTexture
00040	
00041	#exec MESH IMPORT MESH=wafr7 ANIVFILE=MODELS\wafr7_a.3D DATAFILE=MODELS\wafr7_d.3D X=0 Y=0 Z=0
00042	#exec MESH ORIGIN MESH=wafr7 X=0 Y=0 Z=0 YAW=64 ROLL=64
00043	#exec MESH SEQUENCE MESH=wafr7 SEQ=All  STARTFRAME=0  NUMFRAMES=1
00044	#exec MESH SEQUENCE MESH=wafr7 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00045	#exec MESHMAP SCALE MESHMAP=wafr7 X=0.1 Y=0.1 Z=0.2
00046	#exec MESHMAP SETTEXTURE MESHMAP=wafr7 NUM=0 TEXTURE=DefaultTexture
00047	
00048	#exec MESH IMPORT MESH=wafr8 ANIVFILE=MODELS\wafr8_a.3D DATAFILE=MODELS\wafr8_d.3D X=0 Y=0 Z=0
00049	#exec MESH ORIGIN MESH=wafr8 X=0 Y=0 Z=0 YAW=64 ROLL=64
00050	#exec MESH SEQUENCE MESH=wafr8 SEQ=All  STARTFRAME=0  NUMFRAMES=1
00051	#exec MESH SEQUENCE MESH=wafr8 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00052	#exec MESHMAP SCALE MESHMAP=wafr8 X=0.1 Y=0.1 Z=0.2
00053	#exec MESHMAP SETTEXTURE MESHMAP=wafr8 NUM=0 TEXTURE=DefaultTexture
00054	
00055	#exec MESH IMPORT MESH=wafr9 ANIVFILE=MODELS\wafr9_a.3D DATAFILE=MODELS\wafr9_d.3D X=0 Y=0 Z=0
00056	#exec MESH ORIGIN MESH=wafr9 X=0 Y=0 Z=0 YAW=64 ROLL=64
00057	#exec MESH SEQUENCE MESH=wafr9 SEQ=All  STARTFRAME=0  NUMFRAMES=1
00058	#exec MESH SEQUENCE MESH=wafr9 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00059	#exec MESHMAP SCALE MESHMAP=wafr9 X=0.1 Y=0.1 Z=0.2
00060	#exec MESHMAP SETTEXTURE MESHMAP=wafr9 NUM=0 TEXTURE=DefaultTexture
00061	
00062	#exec MESH IMPORT MESH=wafr10 ANIVFILE=MODELS\wafr10_a.3D DATAFILE=MODELS\wafr10_d.3D X=0 Y=0 Z=0
00063	#exec MESH ORIGIN MESH=wafr10 X=0 Y=0 Z=0 YAW=64 ROLL=64
00064	#exec MESH SEQUENCE MESH=wafr10 SEQ=All  STARTFRAME=0  NUMFRAMES=1
00065	#exec MESH SEQUENCE MESH=wafr10 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00066	#exec MESHMAP SCALE MESHMAP=wafr10 X=0.1 Y=0.1 Z=0.2
00067	#exec MESHMAP SETTEXTURE MESHMAP=wafr10 NUM=0 TEXTURE=DefaultTexture
00068	
00069	#exec MESH IMPORT MESH=wafr11 ANIVFILE=MODELS\wafr11_a.3D DATAFILE=MODELS\wafr11_d.3D X=0 Y=0 Z=0
00070	#exec MESH ORIGIN MESH=wafr11 X=0 Y=0 Z=0 YAW=64 ROLL=64
00071	#exec MESH SEQUENCE MESH=wafr11 SEQ=All  STARTFRAME=0  NUMFRAMES=1
00072	#exec MESH SEQUENCE MESH=wafr11 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00073	#exec MESHMAP SCALE MESHMAP=wafr11 X=0.1 Y=0.1 Z=0.2
00074	#exec MESHMAP SETTEXTURE MESHMAP=wafr11 NUM=0 TEXTURE=DefaultTexture
00075	
00076	#EXEC AUDIO IMPORT FILE="Sounds\General\ChunkHit1.WAV" NAME="Chunkhit1" GROUP="General"
00077	#EXEC AUDIO IMPORT FILE="Sounds\General\ChunkHit2.WAV" NAME="Chunkhit2" GROUP="General"
00078	
00079	defaultproperties
00080	{
00081	     Fragments(0)=LodMesh'UnrealShare.wafr1'
00082	     Fragments(1)=LodMesh'UnrealShare.wafr2'
00083	     Fragments(2)=LodMesh'UnrealShare.wafr4'
00084	     Fragments(3)=LodMesh'UnrealShare.wafr5'
00085	     Fragments(4)=LodMesh'UnrealShare.wafr6'
00086	     Fragments(5)=LodMesh'UnrealShare.wafr7'
00087	     Fragments(6)=LodMesh'UnrealShare.wafr8'
00088	     Fragments(7)=LodMesh'UnrealShare.wafr9'
00089	     Fragments(8)=LodMesh'UnrealShare.wafr10'
00090	     Fragments(9)=LodMesh'UnrealShare.wafr11'
00091	     Fragments(10)=LodMesh'UnrealShare.wafr10'
00092	     numFragmentTypes=11
00093	     ImpactSound=Sound'UnrealShare.General.Chunkhit1'
00094	     MiscSound=Sound'UnrealShare.General.Chunkhit1'
00095	     Mesh=LodMesh'UnrealShare.wafr1'
00096	}

End Source Code