Core.Object | +--Engine.Actor | +--Engine.Projectile | +--Engine.Fragment | +--UnrealShare.WallFragments
00001 //============================================================================= 00002 // WallFragments. 00003 //============================================================================= 00004 class WallFragments extends Fragment; 00005 00006 #exec MESH IMPORT MESH=wafr1 ANIVFILE=MODELS\wafr1_a.3D DATAFILE=MODELS\wafr1_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=wafr1 X=0 Y=0 Z=0 YAW=64 ROLL=64 00008 #exec MESH SEQUENCE MESH=wafr1 SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=wafr1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec MESHMAP SCALE MESHMAP=wafr1 X=0.1 Y=0.1 Z=0.2 00011 #exec MESHMAP SETTEXTURE MESHMAP=wafr1 NUM=0 TEXTURE=DefaultTexture 00012 00013 #exec MESH IMPORT MESH=wafr2 ANIVFILE=MODELS\wafr2_a.3D DATAFILE=MODELS\wafr2_d.3D X=0 Y=0 Z=0 00014 #exec MESH ORIGIN MESH=wafr2 X=0 Y=0 Z=0 YAW=64 ROLL=64 00015 #exec MESH SEQUENCE MESH=wafr2 SEQ=All STARTFRAME=0 NUMFRAMES=1 00016 #exec MESH SEQUENCE MESH=wafr2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00017 #exec MESHMAP SCALE MESHMAP=wafr2 X=0.1 Y=0.1 Z=0.2 00018 #exec MESHMAP SETTEXTURE MESHMAP=wafr2 NUM=0 TEXTURE=DefaultTexture 00019 00020 #exec MESH IMPORT MESH=wafr4 ANIVFILE=MODELS\wafr4_a.3D DATAFILE=MODELS\wafr4_d.3D X=0 Y=0 Z=0 00021 #exec MESH ORIGIN MESH=wafr4 X=0 Y=0 Z=0 YAW=64 ROLL=64 00022 #exec MESH SEQUENCE MESH=wafr4 SEQ=All STARTFRAME=0 NUMFRAMES=1 00023 #exec MESH SEQUENCE MESH=wafr4 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00024 #exec MESHMAP SCALE MESHMAP=wafr4 X=0.1 Y=0.1 Z=0.2 00025 #exec MESHMAP SETTEXTURE MESHMAP=wafr4 NUM=0 TEXTURE=DefaultTexture 00026 00027 #exec MESH IMPORT MESH=wafr5 ANIVFILE=MODELS\wafr5_a.3D DATAFILE=MODELS\wafr5_d.3D X=0 Y=0 Z=0 00028 #exec MESH ORIGIN MESH=wafr5 X=0 Y=0 Z=0 YAW=64 ROLL=64 00029 #exec MESH SEQUENCE MESH=wafr5 SEQ=All STARTFRAME=0 NUMFRAMES=1 00030 #exec MESH SEQUENCE MESH=wafr5 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00031 #exec MESHMAP SCALE MESHMAP=wafr5 X=0.1 Y=0.1 Z=0.2 00032 #exec MESHMAP SETTEXTURE MESHMAP=wafr5 NUM=0 TEXTURE=DefaultTexture 00033 00034 #exec MESH IMPORT MESH=wafr6 ANIVFILE=MODELS\wafr6_a.3D DATAFILE=MODELS\wafr6_d.3D X=0 Y=0 Z=0 00035 #exec MESH ORIGIN MESH=wafr6 X=0 Y=0 Z=0 YAW=64 ROLL=64 00036 #exec MESH SEQUENCE MESH=wafr6 SEQ=All STARTFRAME=0 NUMFRAMES=1 00037 #exec MESH SEQUENCE MESH=wafr6 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00038 #exec MESHMAP SCALE MESHMAP=wafr6 X=0.1 Y=0.1 Z=0.2 00039 #exec MESHMAP SETTEXTURE MESHMAP=wafr6 NUM=0 TEXTURE=DefaultTexture 00040 00041 #exec MESH IMPORT MESH=wafr7 ANIVFILE=MODELS\wafr7_a.3D DATAFILE=MODELS\wafr7_d.3D X=0 Y=0 Z=0 00042 #exec MESH ORIGIN MESH=wafr7 X=0 Y=0 Z=0 YAW=64 ROLL=64 00043 #exec MESH SEQUENCE MESH=wafr7 SEQ=All STARTFRAME=0 NUMFRAMES=1 00044 #exec MESH SEQUENCE MESH=wafr7 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00045 #exec MESHMAP SCALE MESHMAP=wafr7 X=0.1 Y=0.1 Z=0.2 00046 #exec MESHMAP SETTEXTURE MESHMAP=wafr7 NUM=0 TEXTURE=DefaultTexture 00047 00048 #exec MESH IMPORT MESH=wafr8 ANIVFILE=MODELS\wafr8_a.3D DATAFILE=MODELS\wafr8_d.3D X=0 Y=0 Z=0 00049 #exec MESH ORIGIN MESH=wafr8 X=0 Y=0 Z=0 YAW=64 ROLL=64 00050 #exec MESH SEQUENCE MESH=wafr8 SEQ=All STARTFRAME=0 NUMFRAMES=1 00051 #exec MESH SEQUENCE MESH=wafr8 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00052 #exec MESHMAP SCALE MESHMAP=wafr8 X=0.1 Y=0.1 Z=0.2 00053 #exec MESHMAP SETTEXTURE MESHMAP=wafr8 NUM=0 TEXTURE=DefaultTexture 00054 00055 #exec MESH IMPORT MESH=wafr9 ANIVFILE=MODELS\wafr9_a.3D DATAFILE=MODELS\wafr9_d.3D X=0 Y=0 Z=0 00056 #exec MESH ORIGIN MESH=wafr9 X=0 Y=0 Z=0 YAW=64 ROLL=64 00057 #exec MESH SEQUENCE MESH=wafr9 SEQ=All STARTFRAME=0 NUMFRAMES=1 00058 #exec MESH SEQUENCE MESH=wafr9 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00059 #exec MESHMAP SCALE MESHMAP=wafr9 X=0.1 Y=0.1 Z=0.2 00060 #exec MESHMAP SETTEXTURE MESHMAP=wafr9 NUM=0 TEXTURE=DefaultTexture 00061 00062 #exec MESH IMPORT MESH=wafr10 ANIVFILE=MODELS\wafr10_a.3D DATAFILE=MODELS\wafr10_d.3D X=0 Y=0 Z=0 00063 #exec MESH ORIGIN MESH=wafr10 X=0 Y=0 Z=0 YAW=64 ROLL=64 00064 #exec MESH SEQUENCE MESH=wafr10 SEQ=All STARTFRAME=0 NUMFRAMES=1 00065 #exec MESH SEQUENCE MESH=wafr10 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00066 #exec MESHMAP SCALE MESHMAP=wafr10 X=0.1 Y=0.1 Z=0.2 00067 #exec MESHMAP SETTEXTURE MESHMAP=wafr10 NUM=0 TEXTURE=DefaultTexture 00068 00069 #exec MESH IMPORT MESH=wafr11 ANIVFILE=MODELS\wafr11_a.3D DATAFILE=MODELS\wafr11_d.3D X=0 Y=0 Z=0 00070 #exec MESH ORIGIN MESH=wafr11 X=0 Y=0 Z=0 YAW=64 ROLL=64 00071 #exec MESH SEQUENCE MESH=wafr11 SEQ=All STARTFRAME=0 NUMFRAMES=1 00072 #exec MESH SEQUENCE MESH=wafr11 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00073 #exec MESHMAP SCALE MESHMAP=wafr11 X=0.1 Y=0.1 Z=0.2 00074 #exec MESHMAP SETTEXTURE MESHMAP=wafr11 NUM=0 TEXTURE=DefaultTexture 00075 00076 #EXEC AUDIO IMPORT FILE="Sounds\General\ChunkHit1.WAV" NAME="Chunkhit1" GROUP="General" 00077 #EXEC AUDIO IMPORT FILE="Sounds\General\ChunkHit2.WAV" NAME="Chunkhit2" GROUP="General" 00078 00079 defaultproperties 00080 { 00081 Fragments(0)=LodMesh'UnrealShare.wafr1' 00082 Fragments(1)=LodMesh'UnrealShare.wafr2' 00083 Fragments(2)=LodMesh'UnrealShare.wafr4' 00084 Fragments(3)=LodMesh'UnrealShare.wafr5' 00085 Fragments(4)=LodMesh'UnrealShare.wafr6' 00086 Fragments(5)=LodMesh'UnrealShare.wafr7' 00087 Fragments(6)=LodMesh'UnrealShare.wafr8' 00088 Fragments(7)=LodMesh'UnrealShare.wafr9' 00089 Fragments(8)=LodMesh'UnrealShare.wafr10' 00090 Fragments(9)=LodMesh'UnrealShare.wafr11' 00091 Fragments(10)=LodMesh'UnrealShare.wafr10' 00092 numFragmentTypes=11 00093 ImpactSound=Sound'UnrealShare.General.Chunkhit1' 00094 MiscSound=Sound'UnrealShare.General.Chunkhit1' 00095 Mesh=LodMesh'UnrealShare.wafr1' 00096 }