Core.Object | +--Engine.Actor | +--Engine.Projectile | +--Engine.Fragment
Direct Known Subclasses:Fragment1, GlassFragments, WallFragments, WoodFragments |
Variables | |
MESH |
Fragments[11] |
bool |
bFirstHit |
int |
numFragmentTypes |
States | |
Dying, Flying |
Function Summary | |
|
CalcVelocity(vector Momentum, float ExplosionSize) |
|
HitWall(vector HitNormal, Actor HitWall) |
void |
PostBeginPlay() |
State Dying Function Summary | |
void |
TakeDamage(int Dam, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) |
State Flying Function Summary | |
void |
ZoneChange(ZoneInfo NewZone) |