Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Engine.Ammo | +--UnrealShare.StingerAmmo
00001 //============================================================================= 00002 // StingerAmmo. 00003 //============================================================================= 00004 class StingerAmmo extends Ammo; 00005 00006 #exec AUDIO IMPORT FILE="Sounds\Pickups\AMMOPUP1.WAV" NAME="AmmoSnd" GROUP="Pickups" 00007 00008 #exec TEXTURE IMPORT NAME=I_StingerAmmo FILE=TEXTURES\HUD\i_sting.PCX GROUP="Icons" MIPS=OFF 00009 00010 #exec MESH IMPORT MESH=TarydiumPickup ANIVFILE=MODELS\aniv54.3D DATAFILE=MODELS\data54.3D X=0 Y=0 Z=0 00011 #exec MESH ORIGIN MESH=TarydiumPickup X=0 Y=0 Z=80 YAW=0 00012 #exec MESH SEQUENCE MESH=TarydiumPickup SEQ=All STARTFRAME=0 NUMFRAMES=1 00013 #exec TEXTURE IMPORT NAME=JTaryPick1 FILE=MODELS\Shells.PCX GROUP="Skins" FLAGS=2 00014 #exec MESHMAP SCALE MESHMAP=TarydiumPickup X=0.02 Y=0.02 Z=0.04 00015 #exec MESHMAP SETTEXTURE MESHMAP=TarydiumPickup NUM=4 TEXTURE=JTaryPick1 00016 00017 defaultproperties 00018 { 00019 AmmoAmount=40 00020 MaxAmmo=200 00021 UsedInWeaponSlot(3)=1 00022 PickupMessage="You picked up 40 Tarydium Shards" 00023 PickupViewMesh=LodMesh'UnrealShare.TarydiumPickup' 00024 PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' 00025 Icon=Texture'UnrealShare.Icons.I_StingerAmmo' 00026 Mesh=LodMesh'UnrealShare.TarydiumPickup' 00027 CollisionRadius=22.000000 00028 CollisionHeight=6.000000 00029 bCollideActors=True 00030 }