UnrealShare
Class StingerAmmo

source: e:\games\UnrealTournament\UnrealShare\Classes\StingerAmmo.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Pickup
            |
            +--Engine.Ammo
               |
               +--UnrealShare.StingerAmmo
Direct Known Subclasses:None

class StingerAmmo
extends Engine.Ammo

//============================================================================= // StingerAmmo. //=============================================================================

Source Code


00001	//=============================================================================
00002	// StingerAmmo.
00003	//=============================================================================
00004	class StingerAmmo extends Ammo;
00005	
00006	#exec AUDIO IMPORT FILE="Sounds\Pickups\AMMOPUP1.WAV" NAME="AmmoSnd"       GROUP="Pickups"
00007	
00008	#exec TEXTURE IMPORT NAME=I_StingerAmmo FILE=TEXTURES\HUD\i_sting.PCX GROUP="Icons" MIPS=OFF
00009	
00010	#exec MESH IMPORT MESH=TarydiumPickup ANIVFILE=MODELS\aniv54.3D DATAFILE=MODELS\data54.3D X=0 Y=0 Z=0
00011	#exec MESH ORIGIN MESH=TarydiumPickup X=0 Y=0 Z=80 YAW=0
00012	#exec MESH SEQUENCE MESH=TarydiumPickup SEQ=All    STARTFRAME=0  NUMFRAMES=1
00013	#exec TEXTURE IMPORT NAME=JTaryPick1 FILE=MODELS\Shells.PCX GROUP="Skins" FLAGS=2
00014	#exec MESHMAP SCALE MESHMAP=TarydiumPickup X=0.02 Y=0.02 Z=0.04
00015	#exec MESHMAP SETTEXTURE MESHMAP=TarydiumPickup NUM=4 TEXTURE=JTaryPick1
00016	
00017	defaultproperties
00018	{
00019	     AmmoAmount=40
00020	     MaxAmmo=200
00021	     UsedInWeaponSlot(3)=1
00022	     PickupMessage="You picked up 40 Tarydium Shards"
00023	     PickupViewMesh=LodMesh'UnrealShare.TarydiumPickup'
00024	     PickupSound=Sound'UnrealShare.Pickups.AmmoSnd'
00025	     Icon=Texture'UnrealShare.Icons.I_StingerAmmo'
00026	     Mesh=LodMesh'UnrealShare.TarydiumPickup'
00027	     CollisionRadius=22.000000
00028	     CollisionHeight=6.000000
00029	     bCollideActors=True
00030	}

End Source Code