Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealShare.Wire | +--UnrealShare.SmallWire
00001 //============================================================================= 00002 // SmallWire. 00003 //============================================================================= 00004 class SmallWire extends Wire; 00005 00006 Auto State Animate 00007 { 00008 00009 Begin: 00010 if (WireType == E_WireWiggle) LoopAnim('Wiggle',1.0); 00011 else LoopAnim('Still',FRand()*0.03+0.02); 00012 } 00013 00014 defaultproperties 00015 { 00016 DrawScale=0.600000 00017 CollisionRadius=3.000000 00018 CollisionHeight=40.000000 00019 }