Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Engine.Ammo | +--UnrealShare.Shells
00001 //============================================================================= 00002 // Shells. 00003 //============================================================================= 00004 class Shells extends Ammo; 00005 00006 #exec AUDIO IMPORT FILE="Sounds\Pickups\AMMOPUP1.WAV" NAME="AmmoSnd" GROUP="Pickups" 00007 00008 #exec MESH IMPORT MESH=ShellsM ANIVFILE=MODELS\aniv34.3D DATAFILE=MODELS\data34.3D X=0 Y=0 Z=0 00009 #exec MESH ORIGIN MESH=ShellsM X=0 Y=0 Z=-30 YAW=0 00010 #exec MESH SEQUENCE MESH=ShellsM SEQ=All STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=Jshells1 FILE=MODELS\shells.PCX GROUP="Skins" FLAGS=2 00012 #exec MESHMAP SCALE MESHMAP=ShellsM X=0.015 Y=0.015 Z=0.03 00013 #exec MESHMAP SETTEXTURE MESHMAP=ShellsM NUM=4 TEXTURE=Jshells1 00014 00015 defaultproperties 00016 { 00017 AmmoAmount=10 00018 MaxAmmo=100 00019 PickupMessage="You picked up 15 shells" 00020 PickupViewMesh=LodMesh'UnrealShare.ShellsM' 00021 PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' 00022 Mesh=LodMesh'UnrealShare.ShellsM' 00023 CollisionRadius=12.000000 00024 CollisionHeight=5.000000 00025 bCollideActors=True 00026 }