UnrealShare
Class RingExplosion3

source: e:\games\UnrealTournament\UnrealShare\Classes\RingExplosion3.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--UnrealShare.RingExplosion
            |
            +--UnrealShare.RingExplosion3
Direct Known Subclasses:None

class RingExplosion3
extends UnrealShare.RingExplosion

//============================================================================= // RingExplosion3. //=============================================================================

Function Summary
 
simulated
PostBeginPlay()



Source Code


00001	//=============================================================================
00002	// RingExplosion3.
00003	//=============================================================================
00004	class RingExplosion3 extends RingExplosion;
00005	
00006	
00007	#exec OBJ LOAD FILE=Textures\fireeffect55.utx PACKAGE=UnrealShare.Effect55
00008	
00009	
00010	simulated function PostBeginPlay()
00011	{
00012		if ( Level.NetMode != NM_DedicatedServer )
00013		{
00014			PlayAnim( 'Explosion', 0.15 );
00015			SpawnEffects();
00016		}	
00017		if ( Instigator != None )
00018			MakeNoise(0.5);
00019	}
00020	
00021	defaultproperties
00022	{
00023	     Skin=FireTexture'UnrealShare.Effect55.fireeffect55'
00024	     DrawScale=1.250000
00025	}

End Source Code