Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealShare.Vase | +--UnrealShare.Pottery1
00001 //============================================================================= 00002 // Pottery1. 00003 //============================================================================= 00004 class Pottery1 extends Vase; 00005 00006 #exec MESH IMPORT MESH=Pottery1M ANIVFILE=MODELS\pot1_a.3D DATAFILE=MODELS\pot1_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=Pottery1M X=0 Y=0 Z=98 YAW=64 00008 #exec MESH SEQUENCE MESH=Pottery1M SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=Pottery1M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=JPottery11 FILE=MODELS\pot1.PCX GROUP=Skins 00011 #exec MESHMAP SCALE MESHMAP=Pottery1M X=0.1 Y=0.1 Z=0.2 00012 #exec MESHMAP SETTEXTURE MESHMAP=Pottery1M NUM=1 TEXTURE=JPottery11 00013 00014 defaultproperties 00015 { 00016 Mesh=LodMesh'UnrealShare.Pottery1M' 00017 CollisionRadius=14.000000 00018 CollisionHeight=19.500000 00019 }