Core.Object | +--Engine.Actor | +--Engine.Effects | +--UnrealShare.ParticleBurst | +--UnrealShare.ParticleBurst2
00001 //============================================================================= 00002 // ParticleBurst2. 00003 //============================================================================= 00004 class ParticleBurst2 extends ParticleBurst; 00005 00006 #exec TEXTURE IMPORT NAME=T_PStar FILE=MODELS\star.pcx GROUP=Effects 00007 00008 00009 auto state Explode 00010 { 00011 simulated function Tick( float DeltaTime ) 00012 { 00013 ScaleGlow = (Lifespan/Default.Lifespan); 00014 } 00015 00016 simulated function BeginState() 00017 { 00018 PlayAnim('Explo',0.15); 00019 } 00020 00021 simulated function AnimEnd() 00022 { 00023 Destroy(); 00024 } 00025 } 00026 00027 defaultproperties 00028 { 00029 bHighDetail=True 00030 Physics=PHYS_None 00031 LifeSpan=0.300000 00032 Texture=Texture'UnrealShare.Effects.T_PStar' 00033 DrawScale=0.350000 00034 RotationRate=(Pitch=0,Yaw=0,Roll=0) 00035 }