UnrealShare
Class ParticleBurst2

source: e:\games\UnrealTournament\UnrealShare\Classes\ParticleBurst2.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--UnrealShare.ParticleBurst
            |
            +--UnrealShare.ParticleBurst2
Direct Known Subclasses:None

class ParticleBurst2
extends UnrealShare.ParticleBurst

//============================================================================= // ParticleBurst2. //=============================================================================
States
Explode
State Explode Function Summary



Source Code


00001	//=============================================================================
00002	// ParticleBurst2.
00003	//=============================================================================
00004	class ParticleBurst2 extends ParticleBurst;
00005	
00006	#exec TEXTURE IMPORT NAME=T_PStar FILE=MODELS\star.pcx GROUP=Effects
00007	
00008	
00009	auto state Explode
00010	{
00011		simulated function Tick( float DeltaTime )
00012		{
00013			ScaleGlow = (Lifespan/Default.Lifespan);	
00014		}
00015	
00016		simulated function BeginState()
00017		{
00018			PlayAnim('Explo',0.15);
00019		}
00020		
00021		simulated function AnimEnd()
00022		{
00023			Destroy();
00024		}		
00025	}
00026	
00027	defaultproperties
00028	{
00029	     bHighDetail=True
00030	     Physics=PHYS_None
00031	     LifeSpan=0.300000
00032	     Texture=Texture'UnrealShare.Effects.T_PStar'
00033	     DrawScale=0.350000
00034	     RotationRate=(Pitch=0,Yaw=0,Roll=0)
00035	}

End Source Code