Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Engine.Ammo | +--UnrealShare.NullAmmo
00001 //============================================================================= 00002 // NullAmmo. 00003 //============================================================================= 00004 class NullAmmo extends Ammo; 00005 00006 defaultproperties 00007 { 00008 AmmoAmount=1 00009 MaxAmmo=1 00010 }