Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealShare.MonkStatue | +--UnrealShare.NaliStatue
00001 //============================================================================= 00002 // NaliStatue. 00003 //============================================================================= 00004 class NaliStatue extends MonkStatue; 00005 00006 #exec MESH IMPORT MESH=NaliStatueM ANIVFILE=MODELS\statue_a.3D DATAFILE=MODELS\statue_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=NaliStatueM X=0 Y=0 Z=0 YAW=0 00008 #exec MESH SEQUENCE MESH=NaliStatueM SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=NaliStatueM SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=JNaliStatue1 FILE=MODELS\nstatue.PCX GROUP="Skins" 00011 #exec MESHMAP SCALE MESHMAP=NaliStatueM X=0.09 Y=0.09 Z=0.18 00012 #exec MESHMAP SETTEXTURE MESHMAP=NaliStatueM NUM=1 TEXTURE=JNaliStatue1 TLOD 6 00013 00014 defaultproperties 00015 { 00016 Mesh=LodMesh'UnrealShare.NaliStatueM' 00017 }