Core.Object | +--Engine.Actor | +--Engine.Pawn | +--UnrealShare.FlockPawn
00001 //============================================================================= 00002 // FlockPawn. 00003 //============================================================================= 00004 class FlockPawn extends Pawn; 00005 00006 defaultproperties 00007 { 00008 Land=Sound'UnrealShare.Generic.Land1' 00009 bForceStasis=True 00010 Mass=5.000000 00011 }