Function Summary |
void |
Died(Pawn Killer, name damageType, vector HitLocation) |
void |
PlayCall() |
void |
PlayDeathHit(float Damage, vector HitLocation, name damageType, vector Momentum) |
void |
PlayHit(float Damage, vector HitLocation, name damageType, vector Momentum) |
void |
PreBeginPlay() |
void |
WhatToDoNext() |