Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--UnrealShare.Flare
Direct Known Subclasses:None |
Variables | |
vector |
X,Y,Z |
bool |
bDamaged |
bool |
bFirstTick |
Flare |
f |
States | |
Activated |
State Activated Function Summary | |
void |
TakeDamage(int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) |
void |
Timer() // Delete from inventory and toss in front of player. |