Function Summary |
void |
BlowUp(vector HitLocation) |
simulated |
Explode(vector HitLocation, vector HitNormal) |
void |
InitSplash(float DamageScale) |
simulated |
PostBeginPlay() |
simulated |
ProcessTouch(Actor Other, vector HitLocation) |
simulated |
TakeDamage(int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) |
simulated |
Tick(float DeltaTime) |