UnrealShare
Class DAmmo2

source: e:\games\UnrealTournament\UnrealShare\Classes\DAmmo2.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Projectile
         |
         +--UnrealShare.DispersionAmmo
            |
            +--UnrealShare.DAmmo2
Direct Known Subclasses:None

class DAmmo2
extends UnrealShare.DispersionAmmo

//============================================================================= // DAmmo2. //=============================================================================

Source Code


00001	//=============================================================================
00002	// DAmmo2.
00003	//=============================================================================
00004	class DAmmo2 extends DispersionAmmo;
00005	
00006	#exec MESH IMPORT MESH=DispM1 ANIVFILE=MODELS\cros_t_a.3D DATAFILE=MODELS\cros_t_d.3D X=0 Y=0 Z=0 
00007	#exec MESH ORIGIN MESH=DispM1 X=0 Y=-500 Z=0 YAW=-64
00008	#exec MESH SEQUENCE MESH=DispM1 SEQ=All STARTFRAME=0  NUMFRAMES=1
00009	#exec MESH SEQUENCE MESH=DispM1 SEQ=Still  STARTFRAME=0 NUMFRAMES=1
00010	#exec MESHMAP SCALE MESHMAP=DispM1 X=0.09 Y=0.15 Z=0.08
00011	#exec  OBJ LOAD FILE=Textures\fireeffect1.utx PACKAGE=UnrealShare.Effect1
00012	#exec MESHMAP SETTEXTURE MESHMAP=DispM1 NUM=0 TEXTURE=UnrealShare.Effect1.FireEffect1e
00013	#exec MESHMAP SETTEXTURE MESHMAP=DispM1 NUM=1 TEXTURE=UnrealShare.Effect1.FireEffect1d
00014	
00015	#exec TEXTURE IMPORT NAME=PalYellow FILE=textures\expyello.pcx GROUP=Effects
00016	
00017	defaultproperties
00018	{
00019	     ParticleType=Class'UnrealShare.Spark32'
00020	     SparkModifier=1.500000
00021	     ExpType=Texture'UnrealShare.DispExpl.dseY_A00'
00022	     ExpSkin=Texture'UnrealShare.Effects.PalYellow'
00023	     Damage=25.000000
00024	     Mesh=LodMesh'UnrealShare.DispM1'
00025	     LightBrightness=155
00026	     LightHue=42
00027	     LightSaturation=72
00028	}

End Source Code