Core.Object | +--Engine.Actor | +--Engine.Projectile | +--UnrealShare.DispersionAmmo | +--UnrealShare.DAmmo2
00001 //============================================================================= 00002 // DAmmo2. 00003 //============================================================================= 00004 class DAmmo2 extends DispersionAmmo; 00005 00006 #exec MESH IMPORT MESH=DispM1 ANIVFILE=MODELS\cros_t_a.3D DATAFILE=MODELS\cros_t_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=DispM1 X=0 Y=-500 Z=0 YAW=-64 00008 #exec MESH SEQUENCE MESH=DispM1 SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=DispM1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec MESHMAP SCALE MESHMAP=DispM1 X=0.09 Y=0.15 Z=0.08 00011 #exec OBJ LOAD FILE=Textures\fireeffect1.utx PACKAGE=UnrealShare.Effect1 00012 #exec MESHMAP SETTEXTURE MESHMAP=DispM1 NUM=0 TEXTURE=UnrealShare.Effect1.FireEffect1e 00013 #exec MESHMAP SETTEXTURE MESHMAP=DispM1 NUM=1 TEXTURE=UnrealShare.Effect1.FireEffect1d 00014 00015 #exec TEXTURE IMPORT NAME=PalYellow FILE=textures\expyello.pcx GROUP=Effects 00016 00017 defaultproperties 00018 { 00019 ParticleType=Class'UnrealShare.Spark32' 00020 SparkModifier=1.500000 00021 ExpType=Texture'UnrealShare.DispExpl.dseY_A00' 00022 ExpSkin=Texture'UnrealShare.Effects.PalYellow' 00023 Damage=25.000000 00024 Mesh=LodMesh'UnrealShare.DispM1' 00025 LightBrightness=155 00026 LightHue=42 00027 LightSaturation=72 00028 }