Core.Object | +--Engine.Actor | +--Engine.Keypoint | +--UnrealShare.ThingFactory | +--UnrealShare.CreatureFactory
int
AddedCoopCapacity
name
AlarmTag
OrderTag
Orders
Pawn
enemy
void
PostBeginPlay()
PreBeginPlay()
Touch(Actor Other)
00001 //============================================================================= 00002 // CreatureFactory. 00003 //============================================================================= 00004 class CreatureFactory extends ThingFactory; 00005 00006 var() name Orders; // creatures from this factory will have these orders 00007 var() name OrderTag; 00008 var pawn enemy; 00009 var() name AlarmTag; // alarmtag given to creatures from this factory 00010 var() int AddedCoopCapacity; // Extra creatures for coop mode 00011 00012 function PreBeginPlay() 00013 { 00014 if ( Level.Game.bNoMonsters ) 00015 Destroy(); 00016 else 00017 Super.PreBeginPlay(); 00018 } 00019 00020 function PostBeginPlay() 00021 { 00022 Super.PostBeginPlay(); 00023 if ( (Level.Game != None) && Level.Game.IsA('CoopGame') ) 00024 capacity += AddedCoopCapacity; 00025 } 00026 00027 Auto State Waiting 00028 { 00029 function Touch(Actor Other) 00030 { 00031 local pawn otherpawn; 00032 00033 otherpawn = Pawn(Other); 00034 if ( (otherpawn != None) && (!bOnlyPlayerTouched || otherpawn.bIsPlayer) ) 00035 { 00036 enemy = otherpawn; 00037 Trigger(other, otherPawn); 00038 } 00039 } 00040 } 00041 00042 00043 defaultproperties 00044 { 00045 Orders=Attacking 00046 capacity=1 00047 bCovert=True 00048 }