Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Engine.Ammo | +--UnrealShare.Shellbox | +--UnrealShare.Clip
00001 //============================================================================= 00002 // Clip. 00003 //============================================================================= 00004 class Clip extends ShellBox; 00005 00006 #exec TEXTURE IMPORT NAME=I_ClipAmmo FILE=TEXTURES\HUD\i_clip.PCX GROUP="Icons" 00007 00008 #exec MESH IMPORT MESH=ClipM ANIVFILE=MODELS\aniv35.3D DATAFILE=MODELS\data35.3D LODSTYLE=8 00009 #exec MESH ORIGIN MESH=ClipM X=0 Y=100 Z=50 YAW=0 00010 #exec MESH SEQUENCE MESH=ClipM SEQ=All STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=Jclip1 FILE=MODELS\clip.PCX GROUP="Skins" FLAGS=2 00012 #exec MESHMAP SCALE MESHMAP=ClipM X=0.02 Y=0.02 Z=0.04 00013 #exec MESHMAP SETTEXTURE MESHMAP=ClipM NUM=2 TEXTURE=Jclip1 00014 00015 defaultproperties 00016 { 00017 AmmoAmount=20 00018 ParentAmmo=Class'UnrealShare.ShellBox' 00019 PickupMessage="You picked up a clip" 00020 PickupViewMesh=LodMesh'UnrealShare.ClipM' 00021 Icon=Texture'UnrealShare.Icons.I_ClipAmmo' 00022 Mesh=LodMesh'UnrealShare.ClipM' 00023 CollisionRadius=20.000000 00024 CollisionHeight=4.000000 00025 }