UnrealShare
Class Clip

source: e:\games\UnrealTournament\UnrealShare\Classes\Clip.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Pickup
            |
            +--Engine.Ammo
               |
               +--UnrealShare.Shellbox
                  |
                  +--UnrealShare.Clip
Direct Known Subclasses:None

class Clip
extends UnrealShare.Shellbox

//============================================================================= // Clip. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Clip.
00003	//=============================================================================
00004	class Clip extends ShellBox;
00005	
00006	#exec TEXTURE IMPORT NAME=I_ClipAmmo FILE=TEXTURES\HUD\i_clip.PCX GROUP="Icons"
00007	
00008	#exec MESH IMPORT MESH=ClipM ANIVFILE=MODELS\aniv35.3D DATAFILE=MODELS\data35.3D LODSTYLE=8
00009	#exec MESH ORIGIN MESH=ClipM X=0 Y=100 Z=50 YAW=0
00010	#exec MESH SEQUENCE MESH=ClipM SEQ=All    STARTFRAME=0  NUMFRAMES=1
00011	#exec TEXTURE IMPORT NAME=Jclip1 FILE=MODELS\clip.PCX GROUP="Skins" FLAGS=2
00012	#exec MESHMAP SCALE MESHMAP=ClipM X=0.02 Y=0.02 Z=0.04
00013	#exec MESHMAP SETTEXTURE MESHMAP=ClipM NUM=2 TEXTURE=Jclip1
00014	
00015	defaultproperties
00016	{
00017	     AmmoAmount=20
00018	     ParentAmmo=Class'UnrealShare.ShellBox'
00019	     PickupMessage="You picked up a clip"
00020	     PickupViewMesh=LodMesh'UnrealShare.ClipM'
00021	     Icon=Texture'UnrealShare.Icons.I_ClipAmmo'
00022	     Mesh=LodMesh'UnrealShare.ClipM'
00023	     CollisionRadius=20.000000
00024	     CollisionHeight=4.000000
00025	}

End Source Code