Core.Object | +--Engine.Actor | +--Engine.Effects | +--UnrealShare.Blood2 | +--UnrealShare.BloodTrail
void
AnimEnd()
simulated
PostBeginPlay()
00001 //============================================================================= 00002 // BloodTrail. 00003 //============================================================================= 00004 class BloodTrail extends Blood2; 00005 00006 #exec MESH IMPORT MESH=BloodTrl ANIVFILE=MODELS\Blood2_a.3D DATAFILE=MODELS\Blood2_d.3D X=0 Y=0 Z=0 ZEROTEX=1 00007 #exec MESH ORIGIN MESH=BloodTrl X=0 Y=0 Z=0 YAW=128 00008 #exec MESH SEQUENCE MESH=BloodTrl SEQ=All STARTFRAME=0 NUMFRAMES=45 00009 #exec MESH SEQUENCE MESH=BloodTrl SEQ=Spray STARTFRAME=0 NUMFRAMES=6 00010 #exec MESH SEQUENCE MESH=BloodTrl SEQ=Still STARTFRAME=6 NUMFRAMES=1 00011 #exec MESH SEQUENCE MESH=BloodTrl SEQ=GravSpray STARTFRAME=7 NUMFRAMES=5 00012 #exec MESH SEQUENCE MESH=BloodTrl SEQ=Stream STARTFRAME=12 NUMFRAMES=11 00013 #exec MESH SEQUENCE MESH=BloodTrl SEQ=Trail STARTFRAME=23 NUMFRAMES=11 00014 #exec MESH SEQUENCE MESH=BloodTrl SEQ=Burst STARTFRAME=34 NUMFRAMES=2 00015 #exec MESH SEQUENCE MESH=BloodTrl SEQ=GravSpray2 STARTFRAME=36 NUMFRAMES=7 00016 00017 #exec TEXTURE IMPORT NAME=BloodSpot FILE=MODELS\bloods2.PCX GROUP=Skins FLAGS=2 00018 #exec TEXTURE IMPORT NAME=BloodSGrn FILE=MODELS\bloodg2.PCX GROUP=Skins FLAGS=2 00019 #exec MESHMAP SCALE MESHMAP=BloodTrl X=0.11 Y=0.055 Z=0.11 YAW=128 00020 #exec MESHMAP SETTEXTURE MESHMAP=BloodTrl NUM=0 TEXTURE=BloodSpot 00021 00022 simulated function PostBeginPlay() 00023 { 00024 Super.PostBeginPlay(); 00025 LoopAnim('Trail'); 00026 } 00027 00028 function AnimEnd() 00029 { 00030 } 00031 00032 defaultproperties 00033 { 00034 bNetTemporary=False 00035 Physics=PHYS_Trailer 00036 LifeSpan=5.000000 00037 AnimSequence=trail 00038 Mesh=LodMesh'UnrealShare.BloodTrl' 00039 DrawScale=0.200000 00040 AmbientGlow=0 00041 }