UnrealShare
Class BloodTrail

source: e:\games\UnrealTournament\UnrealShare\Classes\BloodTrail.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--UnrealShare.Blood2
            |
            +--UnrealShare.BloodTrail
Direct Known Subclasses:None

class BloodTrail
extends UnrealShare.Blood2

//============================================================================= // BloodTrail. //=============================================================================

Function Summary
 void AnimEnd()
 
simulated
PostBeginPlay()



Source Code


00001	//=============================================================================
00002	// BloodTrail.
00003	//=============================================================================
00004	class BloodTrail extends Blood2;
00005	
00006	#exec MESH IMPORT MESH=BloodTrl ANIVFILE=MODELS\Blood2_a.3D DATAFILE=MODELS\Blood2_d.3D X=0 Y=0 Z=0 ZEROTEX=1
00007	#exec MESH ORIGIN MESH=BloodTrl X=0 Y=0 Z=0 YAW=128
00008	#exec MESH SEQUENCE MESH=BloodTrl SEQ=All       STARTFRAME=0   NUMFRAMES=45
00009	#exec MESH SEQUENCE MESH=BloodTrl SEQ=Spray     STARTFRAME=0   NUMFRAMES=6
00010	#exec MESH SEQUENCE MESH=BloodTrl SEQ=Still     STARTFRAME=6   NUMFRAMES=1
00011	#exec MESH SEQUENCE MESH=BloodTrl SEQ=GravSpray STARTFRAME=7   NUMFRAMES=5
00012	#exec MESH SEQUENCE MESH=BloodTrl SEQ=Stream    STARTFRAME=12  NUMFRAMES=11
00013	#exec MESH SEQUENCE MESH=BloodTrl SEQ=Trail     STARTFRAME=23  NUMFRAMES=11
00014	#exec MESH SEQUENCE MESH=BloodTrl SEQ=Burst     STARTFRAME=34  NUMFRAMES=2
00015	#exec MESH SEQUENCE MESH=BloodTrl SEQ=GravSpray2 STARTFRAME=36 NUMFRAMES=7
00016	
00017	#exec TEXTURE IMPORT NAME=BloodSpot FILE=MODELS\bloods2.PCX GROUP=Skins FLAGS=2
00018	#exec TEXTURE IMPORT NAME=BloodSGrn FILE=MODELS\bloodg2.PCX GROUP=Skins FLAGS=2
00019	#exec MESHMAP SCALE MESHMAP=BloodTrl X=0.11 Y=0.055 Z=0.11 YAW=128
00020	#exec MESHMAP SETTEXTURE MESHMAP=BloodTrl NUM=0  TEXTURE=BloodSpot
00021	
00022	simulated function PostBeginPlay()
00023	{
00024		Super.PostBeginPlay();	
00025		LoopAnim('Trail');
00026	}
00027	
00028	function AnimEnd()
00029	{
00030	}
00031	
00032	defaultproperties
00033	{
00034	     bNetTemporary=False
00035	     Physics=PHYS_Trailer
00036	     LifeSpan=5.000000
00037	     AnimSequence=trail
00038	     Mesh=LodMesh'UnrealShare.BloodTrl'
00039	     DrawScale=0.200000
00040	     AmbientGlow=0
00041	}

End Source Code