Core.Object | +--Engine.Actor | +--Engine.Effects | +--UnrealShare.Blood2 | +--UnrealShare.BloodSpurt
simulated
PostBeginPlay()
00001 //============================================================================= 00002 // BloodSpurt. 00003 //============================================================================= 00004 class BloodSpurt extends Blood2; 00005 00006 00007 simulated function PostBeginPlay() 00008 { 00009 Super.PostBeginPlay(); 00010 PlayAnim ( 'GravSpray2', 0.9 ); 00011 } 00012 00013 defaultproperties 00014 { 00015 DrawScale=0.200000 00016 ScaleGlow=1.300000 00017 AmbientGlow=0 00018 }