Core.Object | +--Engine.Actor | +--Engine.Effects | +--UnrealShare.Blood2 | +--UnrealShare.BloodBurst
simulated
PostBeginPlay()
00001 //============================================================================= 00002 // BloodBurst. 00003 //============================================================================= 00004 class BloodBurst extends Blood2; 00005 00006 simulated function PostBeginPlay() 00007 { 00008 Super.PostBeginPlay(); 00009 PlayAnim ( 'Burst', 0.2 ); 00010 SetRotation( RotRand() ); 00011 } 00012 00013 defaultproperties 00014 { 00015 bOwnerNoSee=True 00016 DrawScale=0.400000 00017 AmbientGlow=80 00018 }