Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Engine.Ammo | +--UnrealI.RazorAmmo
bool
bOpened
void
Landed(vector HitNormal)
Touch(Actor Other)
00001 //============================================================================= 00002 // RazorAmmo. 00003 //============================================================================= 00004 class RazorAmmo extends Ammo; 00005 00006 #exec TEXTURE IMPORT NAME=I_RazorAmmo FILE=TEXTURES\HUD\i_razor.PCX GROUP="Icons" MIPS=OFF 00007 00008 #exec MESH IMPORT MESH=RazorAmmoMesh ANIVFILE=MODELS\rabox_a.3D DATAFILE=MODELS\rabox_d.3D LODSTYLE=8 LODFRAME=1 00009 #exec MESH LODPARAMS MESH=RazorAmmoMesh STRENGTH=0.3 00010 #exec MESH ORIGIN MESH=RazorAmmoMesh X=0 Y=0 Z=0 YAW=0 00011 #exec MESH SEQUENCE MESH=RazorAmmoMesh SEQ=All STARTFRAME=0 NUMFRAMES=2 00012 #exec MESH SEQUENCE MESH=RazorAmmoMesh SEQ=Open STARTFRAME=0 NUMFRAMES=2 00013 #exec TEXTURE IMPORT NAME=JPickup21 FILE=..\unrealshare\MODELS\pickup2.PCX GROUP="Skins" 00014 #exec MESHMAP SCALE MESHMAP=RazorAmmoMesh X=0.05 Y=0.05 Z=0.1 00015 #exec MESHMAP SETTEXTURE MESHMAP=RazorAmmoMesh NUM=1 TEXTURE=JPickup21 00016 00017 var bool bOpened; 00018 00019 auto state Pickup 00020 { 00021 function Touch( Actor Other ) 00022 { 00023 local Vector Dist2D; 00024 00025 if ( bOpened ) 00026 Super.Touch(Other); 00027 if ( (Pawn(Other) == None) || !Pawn(Other).bIsPlayer ) 00028 return; 00029 Dist2D = Other.Location - Location; 00030 Dist2D.Z = 0; 00031 if ( VSize(Dist2D) <= 40.0 ) 00032 Super.Touch(Other); 00033 else 00034 { 00035 SetCollisionSize(20.0, CollisionHeight); 00036 SetLocation(Location); //to force untouch 00037 bOpened = true; 00038 PlayAnim('Open', 0.05); 00039 } 00040 } 00041 00042 function Landed(vector HitNormal) 00043 { 00044 Super.Landed(HitNormal); 00045 if ( !bOpened ) 00046 { 00047 bCollideWorld = false; 00048 SetCollisionSize(170,CollisionHeight); 00049 } 00050 } 00051 } 00052 00053 defaultproperties 00054 { 00055 AmmoAmount=25 00056 MaxAmmo=75 00057 UsedInWeaponSlot(7)=1 00058 PickupMessage="You picked up Razor Blades" 00059 PickupViewMesh=LodMesh'UnrealI.RazorAmmoMesh' 00060 MaxDesireability=0.220000 00061 PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' 00062 Icon=Texture'UnrealI.Icons.I_RazorAmmo' 00063 Physics=PHYS_Falling 00064 Mesh=LodMesh'UnrealI.RazorAmmoMesh' 00065 CollisionRadius=20.000000 00066 CollisionHeight=10.000000 00067 bCollideActors=True 00068 }