Function Summary |
void |
AddItem(string Value, optional string, optional int) |
void |
BeforePaint(Canvas C, float X, float Y) |
void |
Clear() |
void |
CloseUp() |
void |
Created() |
void |
DrawItem(Canvas C, UWindowList Item, float X, float Y, float W, float H) |
void |
DrawMenuBackground(Canvas C) |
void |
ExecuteItem(UWindowComboListItem I) |
int |
FindItemIndex(string Value, optional bool) |
int |
FindItemIndex2(string Value2, optional bool) |
void |
FocusOtherWindow(UWindowWindow W) |
string |
GetItemValue(int Index) |
string |
GetItemValue2(int Index) |
Texture |
GetLookAndFeelTexture() |
void |
InsertItem(string Value, optional string, optional int) |
void |
LMouseDown(float X, float Y) |
void |
LMouseUp(float X, float Y) |
void |
MouseMove(float X, float Y) |
void |
Paint(Canvas C, float X, float Y) |
void |
RemoveItem(int Index) |
void |
SetSelected(float X, float Y) |
void |
Setup() |
void |
Sort() |
void |
WindowShown() |