UTMenu
Class UTWeaponPriorityCW

source: e:\games\UnrealTournament\UTMenu\Classes\UTWeaponPriorityCW.uc
Core.Object
   |
   +--UWindow.UWindowBase
      |
      +--UWindow.UWindowWindow
         |
         +--UWindow.UWindowClientWindow
            |
            +--UWindow.UWindowDialogClientWindow
               |
               +--UMenu.UMenuDialogClientWindow
                  |
                  +--UMenu.UMenuWeaponPriorityCW
                     |
                     +--UTMenu.UTWeaponPriorityCW
Direct Known Subclasses:None

class UTWeaponPriorityCW
extends UMenu.UMenuWeaponPriorityCW


Variables
 UTWeaponPriorityInfoArea InfoWindow
 UWindowVSplitter VSplitter


Function Summary
 void Created()
 void Resized()



Source Code


00001	class UTWeaponPriorityCW extends UMenuWeaponPriorityCW;
00002	
00003	var UWindowVSplitter VSplitter;
00004	var UTWeaponPriorityInfoArea InfoWindow;
00005	
00006	function Created()
00007	{
00008		Super.Created();
00009	
00010		VSplitter = UWindowVSplitter(CreateWindow(class'UWindowVSplitter', 0, 0, WinWidth, WinHeight));
00011		HSplitter.SetParent(VSplitter);
00012	
00013		VSplitter.TopClientWindow = HSplitter;
00014		InfoWindow = UTWeaponPriorityInfoArea(CreateWindow(class'UTWeaponPriorityInfoArea', 0, 0, 100, 100));
00015		VSplitter.BottomClientWindow = InfoWindow;
00016		if(Root.WinHeight > 300)
00017			VSplitter.SplitPos = VSplitter.WinHeight - 80;
00018		else
00019			VSplitter.SplitPos = VSplitter.WinHeight - 50;
00020	}
00021	
00022	function Resized()
00023	{
00024		VSplitter.SetSize(WinWidth, WinHeight);
00025	}
00026	
00027	defaultproperties
00028	{
00029	     ListAreaClass="UTMenu.UTWeaponPriorityListArea"
00030	}

End Source Code