UTMenu
Class SpeechMiniDisplay

source: e:\games\UnrealTournament\UTMenu\Classes\SpeechMiniDisplay.uc
Core.Object
   |
   +--UWindow.UWindowBase
      |
      +--UWindow.UWindowWindow
         |
         +--UTMenu.NotifyWindow
            |
            +--UTMenu.SpeechMiniDisplay
Direct Known Subclasses:None

class SpeechMiniDisplay
extends UTMenu.NotifyWindow


Variables
 string ArrowString
 UTFadeTextArea DisplayArea
 string HumanString
 string LocationString
 string NameString
 string OrdersString


Function Summary
 void BeforePaint(Canvas C, float X, float Y)
 bool CheckMousePassThrough(float X, float Y)
 void Created()
 void FillInfo(int Index, string Callsign)
 void Reset()



Source Code


00001	class SpeechMiniDisplay expands NotifyWindow;
00002	
00003	var UTFadeTextArea DisplayArea;
00004	
00005	var string ArrowString;
00006	var localized string NameString;
00007	var localized string OrdersString;
00008	var localized string LocationString;
00009	var localized string HumanString;
00010	
00011	function Created()
00012	{
00013		Super.Created();
00014	
00015		bAlwaysOnTop = True;
00016		bLeaveOnScreen = True;
00017	
00018		DisplayArea = UTFadeTextArea(CreateWindow(class'UTFadeTextArea', 100, 100, 100, 100));
00019		DisplayArea.MyFont = class'UTLadderStub'.Static.GetStubClass().Static.GetSmallFont(Root);
00020		DisplayArea.TextColor.R = 255;
00021		DisplayArea.TextColor.G = 255;
00022		DisplayArea.TextColor.B = 255;
00023		DisplayArea.FadeFactor = 6;
00024		DisplayArea.bMousePassThrough = True;
00025	}
00026	
00027	function BeforePaint(Canvas C, float X, float Y)
00028	{
00029		Super.BeforePaint(C, X, Y);
00030	
00031		DisplayArea.WinWidth = WinWidth;
00032		DisplayArea.WinHeight = WinHeight;
00033		DisplayArea.WinLeft = 0;
00034		DisplayArea.WinTop = 0;
00035	}
00036	
00037	function Reset()
00038	{
00039		DisplayArea.Clear();
00040	}
00041	
00042	function FillInfo(int Index, string Callsign)
00043	{
00044		local TournamentGameReplicationInfo TRI;
00045		local PlayerReplicationInfo PRI;
00046		local string LocationName;
00047		local int i;
00048	
00049		for (i=0; i<32; i++)
00050		{
00051			PRI = GetPlayerOwner().GameReplicationInfo.PRIArray[i];
00052			if (PRI != None)
00053			{
00054				if ( (PRI.TeamID == Index) && (PRI.Team == GetPlayerOwner().PlayerReplicationInfo.Team) )
00055				{
00056					DisplayArea.AddText(ArrowString@Callsign);
00057	
00058					if ( PRI.PlayerLocation != None )
00059						LocationName = PRI.PlayerLocation.LocationName;
00060					else if ( PRI.PlayerZone != None )
00061						LocationName = PRI.PlayerZone.ZoneName;
00062					else
00063						LocationName = "";
00064					if (LocationName != "")
00065						DisplayArea.AddText(LocationString@LocationName);
00066	
00067					TRI = TournamentGameReplicationInfo(GetPlayerOwner().GameReplicationInfo);
00068					if (TRI != None)
00069					{
00070						if ( PRI.IsA('BotReplicationInfo') )
00071							DisplayArea.AddText(OrdersString@TRI.GetOrderString(PRI));
00072						else
00073							DisplayArea.AddText(OrdersString@HumanString);
00074					}
00075				}
00076			}
00077		}
00078	}
00079	
00080	function bool CheckMousePassThrough(float X, float Y)
00081	{
00082		return True;
00083	}
00084	
00085	defaultproperties
00086	{
00087	     ArrowString="<<<"
00088	     NameString="Name:"
00089	     OrdersString="Orders:"
00090	     LocationString="Location:"
00091	     HumanString="None <Human>"
00092	}

End Source Code