Function Summary |
void |
DoChaseCam(Actor NewTarget, vector Offset, rotator RotOffset) |
void |
DoCircleShrink(vector NewRadius, float TimeToChange) |
void |
DoCircling(Actor NewTarget, rotator Speed, vector Offset, float Distance) |
void |
DoDolly(vector NewLocation, Actor NewTarget, float Time) |
void |
DoInterpolate(Actor InterpPoint, float DesiredRate, float DesiredAlpha) |
void |
DoPan(rotator NewRotation, Actor NewTarget, float Time)
//The Do Functions
//Each command that is given to a camera takes the form of calling a
//Do funtion, which sets up the camera to do the command properly.
|
void |
DoTracking(Actor NewTarget, vector Offset, rotator Directions) |
void |
DoVertigo(Actor NewTarget) |
void |
DoZoom(float NewFOV, float Time) |
void |
InterpolateEnd(Actor InterpPoint) |
void |
setActive(bool bActivate) |
void |
setFOV() |