Function Summary |
void |
DoSmoothDolly(vector NewLocation, Actor NewTarget, float Time, float AccelTime, bool bAccel, bool bDecel) |
void |
DoSmoothPan(rotator NewRotation, Actor NewTarget, float Time, float AccelTime, bool bAccel, bool bDecel) |
float |
getSmoothPos(float currentTime, float x, bool bAccel, bool bDecel) |