| Function Summary | 
|  void | DoSmoothDolly(vector NewLocation, Actor NewTarget, float Time, float AccelTime, bool bAccel, bool bDecel) | 
|  void | DoSmoothPan(rotator NewRotation, Actor NewTarget, float Time, float AccelTime, bool bAccel, bool bDecel) | 
|  float | getSmoothPos(float currentTime, float x, bool bAccel, bool bDecel) |