Function Summary |
string |
GetBasic()
// Return a string of basic information.
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string |
GetGameProperty(string Prop)
// Get an arbitrary property from the game object.
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string |
GetInfo()
// Return a string of important system information.
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string |
GetLevelProperty(string Prop)
// Get an arbitrary property from the level object.
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string |
GetPlayer(PlayerPawn P, int PlayerNum)
// Return a string of information on a player.
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string |
GetPlayerProperty(string Prop)
// Get an arbitrary property from the players.
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string |
GetRules()
// Return a string of miscellaneous information.
// Game specific information, user defined data, custom parameters for the command line.
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bool |
ParseNextQuery(string Query, out string, out string, out string, out int) |
string |
ParseQuery(IpAddr Addr, string Query, int QueryNum, out int) |
void |
PostBeginPlay() |
void |
PreBeginPlay()
// Initialize.
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bool |
SendAPacket(IpAddr Addr, int QueryNum, out int, int bFinalPacket) |
bool |
SendPlayers(IpAddr Addr, int QueryNum, out int, int bFinalPacket)
// Send data for each player
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bool |
SendQueryPacket(IpAddr Addr, string SendString, int QueryNum, out int, int bFinalPacket)
// SendQueryPacket is a wrapper for SendText that allows for packet numbering.
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