Function Summary |
simulated |
ActorEntered(Actor Other)
// When an actor enters this warp zone.
|
void |
PreBeginPlay() |
void |
Trigger(Actor Other, Pawn EventInstigator) |
void |
UnWarp(out vector, out vector, out rotator) |
void |
Warp(out vector, out vector, out rotator)
// Warp coordinate system transformations.
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