Function Summary |
void |
CheckTouchList()
// when trigger gets turned on, check its touch list
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void |
FindTriggerActor() |
bool |
IsRelevant(Actor Other)
//
// See whether the other actor is relevant to this trigger.
//
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void |
PostBeginPlay()
//=============================================================================
// AI related functions
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Actor |
SpecialHandling(Pawn Other) |
void |
TakeDamage(int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) |
void |
Timer() |
void |
Touch(Actor Other)
//
// Called when something touches the trigger.
//
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void |
Trigger(Actor Other, Pawn EventInstigator)
// Other trigger turns this off.
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void |
Trigger(Actor Other, Pawn EventInstigator)
// Other trigger turns this off.
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void |
Trigger(Actor Other, Pawn EventInstigator)
// Other trigger turns this off.
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void |
UnTouch(Actor Other)
//
// When something untouches the trigger.
//
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