Function Summary |
void |
ClientMessage(string S, optional name, optional bool) |
void |
ClientVoiceMessage(PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID) |
simulated |
RepClientMessage(string S, optional name, optional bool) |
simulated |
RepClientVoiceMessage(PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID) |
simulated |
RepTeamMessage(PlayerReplicationInfo PRI, string S, name Type) |
void |
TeamMessage(PlayerReplicationInfo PRI, string S, name Type, optional bool) |
simulated |
Tick(float Delta)
//==== Called during demo playback ============================================
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