Variables |
string |
AdminEmail
Email address of the server admin. |
string |
AdminName
Name of the server admin. |
string |
GameClass
Assigned by GameInfo. |
string |
GameEndedComments
set by gameinfo when game ends |
string |
GameName
Assigned by GameInfo. |
string |
MOTDLine1
Message |
string |
MOTDLine2
Of |
string |
MOTDLine3
The |
string |
MOTDLine4
Day |
int |
NumPlayers
Assigned by GameInfo. |
PlayerReplicationInfo |
PRIArray[32]
set by gameinfo when game ends |
int |
Region
Region of the game server. |
ElapsedTime, |
RemainingMinute
Assigned by GameInfo. |
float |
SecondCount
Assigned by GameInfo. |
string |
ServerName
Name of the server, i.e.: Bob's Server. |
string |
ShortName
Abbreviated name of server, i.e.: B's Serv (stupid example) |
int |
SumFrags
Assigned by GameInfo. |
float |
UpdateTimer
Assigned by GameInfo. |
bool |
bClassicDeathMessages
Assigned by GameInfo. |
bool |
bStopCountDown
Assigned by GameInfo. |
bool |
bTeamGame
Assigned by GameInfo. |
Source Code
00001 //=============================================================================
00002 // GameReplicationInfo.
00003 //=============================================================================
00004 class GameReplicationInfo extends ReplicationInfo
00005 native nativereplication;
00006
00007 var string GameName; // Assigned by GameInfo.
00008 var string GameClass; // Assigned by GameInfo.
00009 var bool bTeamGame; // Assigned by GameInfo.
00010 var bool bClassicDeathMessages;
00011 var bool bStopCountDown;
00012 var int RemainingTime, ElapsedTime, RemainingMinute;
00013 var float SecondCount;
00014
00015 var int NumPlayers;
00016 var int SumFrags;
00017 var float UpdateTimer;
00018
00019 var() globalconfig string ServerName; // Name of the server, i.e.: Bob's Server.
00020 var() globalconfig string ShortName; // Abbreviated name of server, i.e.: B's Serv (stupid example)
00021 var() globalconfig string AdminName; // Name of the server admin.
00022 var() globalconfig string AdminEmail; // Email address of the server admin.
00023 var() globalconfig int Region; // Region of the game server.
00024
00025 var() globalconfig string MOTDLine1; // Message
00026 var() globalconfig string MOTDLine2; // Of
00027 var() globalconfig string MOTDLine3; // The
00028 var() globalconfig string MOTDLine4; // Day
00029
00030 var string GameEndedComments; // set by gameinfo when game ends
00031
00032 var PlayerReplicationInfo PRIArray[32];
00033
00034 replication
00035 {
00036 reliable if ( Role == ROLE_Authority )
00037 RemainingMinute, bStopCountDown, GameEndedComments,
00038 NumPlayers;
00039
00040 reliable if ( bNetInitial && (Role==ROLE_Authority) )
00041 GameName, GameClass, bTeamGame, ServerName, ShortName, AdminName,
00042 AdminEmail, Region, MOTDLine1, MOTDLine2,
00043 MOTDLine3, MOTDLine4,RemainingTime, ElapsedTime;
00044 }
00045
00046 simulated function PostBeginPlay()
00047 {
00048 if( Level.NetMode == NM_Client )
00049 {
00050 // clear variables so we don't display our own values if the server has them left blank
00051 ServerName = "";
00052 AdminName = "";
00053 AdminEmail = "";
00054 MOTDLine1 = "";
00055 MOTDLine2 = "";
00056 MOTDLine3 = "";
00057 MOTDLine4 = "";
00058 }
00059
00060 SecondCount = Level.TimeSeconds;
00061 SetTimer(0.2, true);
00062 }
00063
00064 simulated function Timer()
00065 {
00066 local PlayerReplicationInfo PRI;
00067 local int i, FragAcc;
00068
00069 if ( Level.NetMode == NM_Client )
00070 {
00071 if (Level.TimeSeconds - SecondCount >= Level.TimeDilation)
00072 {
00073 ElapsedTime++;
00074 if ( RemainingMinute != 0 )
00075 {
00076 RemainingTime = RemainingMinute;
00077 RemainingMinute = 0;
00078 }
00079 if ( (RemainingTime > 0) && !bStopCountDown )
00080 RemainingTime--;
00081 SecondCount += Level.TimeDilation;
00082 }
00083 }
00084
00085 for (i=0; i<32; i++)
00086 PRIArray[i] = None;
00087 i=0;
00088 foreach AllActors(class'PlayerReplicationInfo', PRI)
00089 {
00090 PRIArray[i++] = PRI;
00091 }
00092
00093 // Update various information.
00094 UpdateTimer = 0;
00095 for (i=0; i<32; i++)
00096 if (PRIArray[i] != None)
00097 FragAcc += PRIArray[i].Score;
00098 SumFrags = FragAcc;
00099
00100 if ( Level.Game != None )
00101 NumPlayers = Level.Game.NumPlayers;
00102 }
00103
00104 defaultproperties
00105 {
00106 bStopCountDown=True
00107 ServerName="Gnome Whuppin' All Night Long!"
00108 ShortName="UT Server"
00109 RemoteRole=ROLE_SimulatedProxy
00110 }
|
End Source Code