Core.Object | +--Engine.Actor | +--Engine.NavigationPoint | +--Engine.AmbushPoint
Direct Known Subclasses:DefensePoint |
Variables | |
float |
SightRadius How far bot at this point should look for enemies |
bool |
bSniping bots should snipe from this position |
vector |
lookdir direction to look while ambushing |
byte |
survivecount used when picking ambushpoint |
Function Summary | |
void |
PreBeginPlay() |