Core.Object | +--Engine.Actor | +--Engine.NavigationPoint | +--Engine.AmbushPoint | +--Botpack.DefensePoint
name
FortTag
byte
priority
team
00001 //============================================================================= 00002 // Defensepoint. 00003 //============================================================================= 00004 class DefensePoint extends AmbushPoint; 00005 00006 var() byte team; 00007 var() byte priority; 00008 var() name FortTag; //optional associated fort (for assault game) 00009 00010 defaultproperties 00011 { 00012 }