Function Summary |
void |
Fire(optional float)
// overloaded Fire to display debug info
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void |
PlayerCalcView(out actor, out vector, out rotator)
//////////////////////////////// PlayerCalcView /////////////////////////
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final |
PrintQuat(Quaternion q) |
Quaternion |
add_quats(Quaternion q1, Quaternion q2)
// Concatenates two quaternions
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Quaternion |
axis_to_quat(Vector axis, float phi)
// convert an angle and an axis to the Quaternion corresponding to that
// rotation. the axis must be normalized, but we assume as much.
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void |
normalize_quat(out Quaternion)
// normalizes a quaternion. This shouldn't need to be called unless a quaternion
// is sticking around for hundreds of concatenations.
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