Core.Object | +--Engine.Actor | +--Engine.Pawn | +--Engine.PlayerPawn | +--Botpack.TournamentPlayer | +--Botpack.TournamentMale | +--Botpack.TMale1
00001 //============================================================================= 00002 // TMale1. 00003 //============================================================================= 00004 class TMale1 extends TournamentMale; 00005 00006 #exec MESH IMPORT MESH=Commando ANIVFILE=MODELS\Cmmndo_a.3D DATAFILE=MODELS\Cmmndo_d.3D UNMIRROR=1 LODSTYLE=12 00007 #exec MESH ORIGIN MESH=Commando X=-150 Y=40 Z=0 YAW=64 ROLL=-64 00008 00009 #exec MESH SEQUENCE MESH=Commando SEQ=All STARTFRAME=0 NUMFRAMES=700 00010 #exec MESH SEQUENCE MESH=Commando SEQ=GutHit STARTFRAME=0 NUMFRAMES=1 Group=TakeHit 00011 #exec MESH SEQUENCE MESH=Commando SEQ=AimDnLg STARTFRAME=1 NUMFRAMES=1 Group=Waiting 00012 #exec MESH SEQUENCE MESH=Commando SEQ=AimDnSm STARTFRAME=2 NUMFRAMES=1 Group=Waiting 00013 #exec MESH SEQUENCE MESH=Commando SEQ=AimUpLg STARTFRAME=3 NUMFRAMES=1 Group=Waiting 00014 #exec MESH SEQUENCE MESH=Commando SEQ=AimUpSm STARTFRAME=4 NUMFRAMES=1 Group=Waiting 00015 #exec MESH SEQUENCE MESH=Commando SEQ=Taunt1 STARTFRAME=5 NUMFRAMES=20 RATE=15 Group=Gesture 00016 #exec MESH SEQUENCE MESH=Commando SEQ=Breath1 STARTFRAME=25 NUMFRAMES=7 RATE=6 Group=Waiting 00017 #exec MESH SEQUENCE MESH=Commando SEQ=Breath2 STARTFRAME=32 NUMFRAMES=20 RATE=7 Group=Waiting 00018 #exec MESH SEQUENCE MESH=Commando SEQ=CockGun STARTFRAME=52 NUMFRAMES=8 RATE=6 Group=Waiting 00019 #exec MESH SEQUENCE MESH=Commando SEQ=DuckWlkL STARTFRAME=60 NUMFRAMES=15 RATE=15 Group=Ducking 00020 #exec MESH SEQUENCE MESH=Commando SEQ=DuckWlkS STARTFRAME=75 NUMFRAMES=15 RATE=15 Group=Ducking 00021 #exec MESH SEQUENCE MESH=Commando SEQ=HeadHit STARTFRAME=90 NUMFRAMES=1 Group=TakeHit 00022 #exec MESH SEQUENCE MESH=Commando SEQ=JumpLgFr STARTFRAME=91 NUMFRAMES=1 Group=Jumping 00023 #exec MESH SEQUENCE MESH=Commando SEQ=JumpSmFr STARTFRAME=92 NUMFRAMES=1 Group=Jumping 00024 #exec MESH SEQUENCE MESH=Commando SEQ=LandLgFr STARTFRAME=93 NUMFRAMES=1 Group=Landing 00025 #exec MESH SEQUENCE MESH=Commando SEQ=LandSmFr STARTFRAME=94 NUMFRAMES=1 Group=Landing 00026 #exec MESH SEQUENCE MESH=Commando SEQ=LeftHit STARTFRAME=95 NUMFRAMES=1 Group=TakeHit 00027 #exec MESH SEQUENCE MESH=Commando SEQ=Look STARTFRAME=96 NUMFRAMES=40 RATE=15 Group=Waiting 00028 #exec MESH SEQUENCE MESH=Commando SEQ=RightHit STARTFRAME=136 NUMFRAMES=1 Group=TakeHit 00029 #exec MESH SEQUENCE MESH=Commando SEQ=RunLg STARTFRAME=137 NUMFRAMES=10 RATE=17 00030 #exec MESH SEQUENCE MESH=Commando SEQ=RunLgFr STARTFRAME=147 NUMFRAMES=10 RATE=17 Group=MovingFire 00031 #exec MESH SEQUENCE MESH=Commando SEQ=RunSm STARTFRAME=157 NUMFRAMES=10 RATE=17 00032 #exec MESH SEQUENCE MESH=Commando SEQ=RunSmFr STARTFRAME=167 NUMFRAMES=10 RATE=17 Group=MovingFire 00033 #exec MESH SEQUENCE MESH=Commando SEQ=StillFrRp STARTFRAME=177 NUMFRAMES=10 RATE=15 Group=Waiting 00034 #exec MESH SEQUENCE MESH=Commando SEQ=StillLgFr STARTFRAME=187 NUMFRAMES=10 RATE=15 Group=Waiting 00035 #exec MESH SEQUENCE MESH=Commando SEQ=StillSmFr STARTFRAME=197 NUMFRAMES=8 RATE=15 Group=Waiting 00036 #exec MESH SEQUENCE MESH=Commando SEQ=SwimLg STARTFRAME=205 NUMFRAMES=15 RATE=15 00037 #exec MESH SEQUENCE MESH=Commando SEQ=SwimSm STARTFRAME=220 NUMFRAMES=15 RATE=15 00038 #exec MESH SEQUENCE MESH=Commando SEQ=TreadLg STARTFRAME=235 NUMFRAMES=15 RATE=15 Group=Waiting 00039 #exec MESH SEQUENCE MESH=Commando SEQ=TreadSm STARTFRAME=250 NUMFRAMES=15 RATE=15 Group=Waiting 00040 #exec MESH SEQUENCE MESH=Commando SEQ=Victory1 STARTFRAME=265 NUMFRAMES=18 RATE=11 Group=Gesture 00041 #exec MESH SEQUENCE MESH=Commando SEQ=WalkLg STARTFRAME=283 NUMFRAMES=15 RATE=18 00042 #exec MESH SEQUENCE MESH=Commando SEQ=WalkLgFr STARTFRAME=298 NUMFRAMES=15 RATE=18 Group=MovingFire 00043 #exec MESH SEQUENCE MESH=Commando SEQ=WalkSm STARTFRAME=313 NUMFRAMES=15 RATE=18 00044 #exec MESH SEQUENCE MESH=Commando SEQ=WalkSmFr STARTFRAME=328 NUMFRAMES=15 RATE=18 Group=MovingFire 00045 #exec MESH SEQUENCE MESH=Commando SEQ=Wave STARTFRAME=343 NUMFRAMES=15 RATE=15 Group=Gesture 00046 #exec MESH SEQUENCE MESH=Commando SEQ=Walk STARTFRAME=358 NUMFRAMES=15 RATE=18 00047 #exec MESH SEQUENCE MESH=Commando SEQ=TurnLg STARTFRAME=298 NUMFRAMES=2 RATE=15 // 2 frames of walklgfr 00048 #exec MESH SEQUENCE MESH=Commando SEQ=TurnSm STARTFRAME=328 NUMFRAMES=2 RATE=15 // 2 frames of walksmfr 00049 #exec MESH SEQUENCE MESH=Commando SEQ=Breath1L STARTFRAME=373 NUMFRAMES=7 RATE=6 Group=Waiting 00050 #exec MESH SEQUENCE MESH=Commando SEQ=Breath2L STARTFRAME=380 NUMFRAMES=20 RATE=7 Group=Waiting 00051 #exec MESH SEQUENCE MESH=Commando SEQ=CockGunL STARTFRAME=400 NUMFRAMES=8 RATE=6 Group=Waiting 00052 #exec MESH SEQUENCE MESH=Commando SEQ=LookL STARTFRAME=408 NUMFRAMES=40 RATE=15 Group=Waiting 00053 #exec MESH SEQUENCE MESH=Commando SEQ=WaveL STARTFRAME=448 NUMFRAMES=15 RATE=15 Group=Gesture 00054 #exec MESH SEQUENCE MESH=Commando SEQ=Chat1 STARTFRAME=463 NUMFRAMES=13 RATE=6 Group=Waiting 00055 #exec MESH SEQUENCE MESH=Commando SEQ=Chat2 STARTFRAME=476 NUMFRAMES=10 RATE=6 Group=Waiting 00056 #exec MESH SEQUENCE MESH=Commando SEQ=Thrust STARTFRAME=486 NUMFRAMES=15 RATE=20 Group=Gesture 00057 #exec MESH SEQUENCE MESH=Commando SEQ=DodgeB STARTFRAME=501 NUMFRAMES=1 Group=Jumping 00058 #exec MESH SEQUENCE MESH=Commando SEQ=DodgeF STARTFRAME=502 NUMFRAMES=1 Group=Jumping 00059 #exec MESH SEQUENCE MESH=Commando SEQ=DodgeR STARTFRAME=503 NUMFRAMES=1 Group=Jumping 00060 #exec MESH SEQUENCE MESH=Commando SEQ=DodgeL STARTFRAME=504 NUMFRAMES=1 Group=Jumping 00061 #exec MESH SEQUENCE MESH=Commando SEQ=Fighter STARTFRAME=187 NUMFRAMES=1 // first frame of stilllgfr 00062 #exec MESH SEQUENCE MESH=Commando SEQ=Flip STARTFRAME=505 NUMFRAMES=20 Group=Jumping 00063 #exec MESH SEQUENCE MESH=Commando SEQ=Dead1 STARTFRAME=525 NUMFRAMES=13 RATE=10 Group=TakeHit 00064 #exec MESH SEQUENCE MESH=Commando SEQ=Dead2 STARTFRAME=538 NUMFRAMES=16 RATE=10 00065 #exec MESH SEQUENCE MESH=Commando SEQ=Dead3 STARTFRAME=554 NUMFRAMES=13 RATE=10 00066 #exec MESH SEQUENCE MESH=Commando SEQ=Dead4 STARTFRAME=567 NUMFRAMES=16 RATE=10 00067 #exec MESH SEQUENCE MESH=Commando SEQ=Dead7 STARTFRAME=583 NUMFRAMES=21 RATE=12 Group=TakeHit 00068 #exec MESH SEQUENCE MESH=Commando SEQ=Dead8 STARTFRAME=604 NUMFRAMES=18 RATE=10 Group=TakeHit 00069 #exec MESH SEQUENCE MESH=Commando SEQ=Dead9 STARTFRAME=622 NUMFRAMES=20 RATE=30 Group=TakeHit 00070 #exec MESH SEQUENCE MESH=Commando SEQ=Dead9B STARTFRAME=642 NUMFRAMES=10 RATE=15 00071 #exec MESH SEQUENCE MESH=Commando SEQ=Dead11 STARTFRAME=652 NUMFRAMES=18 RATE=10 00072 #exec MESH SEQUENCE MESH=Commando SEQ=BackRun STARTFRAME=670 NUMFRAMES=10 RATE=17 Group=MovingFire 00073 #exec MESH SEQUENCE MESH=Commando SEQ=StrafeL STARTFRAME=680 NUMFRAMES=10 RATE=17 Group=MovingFire 00074 #exec MESH SEQUENCE MESH=Commando SEQ=StrafeR STARTFRAME=690 NUMFRAMES=10 RATE=17 Group=MovingFire 00075 00076 #exec MESH SEQUENCE MESH=Commando SEQ=DeathEnd STARTFRAME=537 NUMFRAMES=1 00077 #exec MESH SEQUENCE MESH=Commando SEQ=DeathEnd2 STARTFRAME=553 NUMFRAMES=1 00078 #exec MESH SEQUENCE MESH=Commando SEQ=DeathEnd3 STARTFRAME=566 NUMFRAMES=1 00079 00080 #exec MESHMAP SCALE MESHMAP=Commando X=0.0625 Y=0.0625 Z=0.125 00081 00082 #exec MESH NOTIFY MESH=Commando SEQ=RunLG TIME=0.25 FUNCTION=PlayFootStep 00083 #exec MESH NOTIFY MESH=Commando SEQ=RunLG TIME=0.75 FUNCTION=PlayFootStep 00084 #exec MESH NOTIFY MESH=Commando SEQ=RunLGFR TIME=0.25 FUNCTION=PlayFootStep 00085 #exec MESH NOTIFY MESH=Commando SEQ=RunLGFR TIME=0.75 FUNCTION=PlayFootStep 00086 #exec MESH NOTIFY MESH=Commando SEQ=RunSM TIME=0.25 FUNCTION=PlayFootStep 00087 #exec MESH NOTIFY MESH=Commando SEQ=RunSM TIME=0.75 FUNCTION=PlayFootStep 00088 #exec MESH NOTIFY MESH=Commando SEQ=RunSMFR TIME=0.25 FUNCTION=PlayFootStep 00089 #exec MESH NOTIFY MESH=Commando SEQ=RunSMFR TIME=0.75 FUNCTION=PlayFootStep 00090 #exec MESH NOTIFY MESH=Commando SEQ=StrafeL TIME=0.25 FUNCTION=PlayFootStep 00091 #exec MESH NOTIFY MESH=Commando SEQ=StrafeL TIME=0.75 FUNCTION=PlayFootStep 00092 #exec MESH NOTIFY MESH=Commando SEQ=StrafeR TIME=0.25 FUNCTION=PlayFootStep 00093 #exec MESH NOTIFY MESH=Commando SEQ=StrafeR TIME=0.75 FUNCTION=PlayFootStep 00094 #exec MESH NOTIFY MESH=Commando SEQ=BackRun TIME=0.25 FUNCTION=PlayFootStep 00095 #exec MESH NOTIFY MESH=Commando SEQ=BackRun TIME=0.75 FUNCTION=PlayFootStep 00096 #exec MESH NOTIFY MESH=Commando SEQ=Dead1 TIME=0.7 FUNCTION=LandThump 00097 #exec MESH NOTIFY MESH=Commando SEQ=Dead2 TIME=0.9 FUNCTION=LandThump 00098 #exec MESH NOTIFY MESH=Commando SEQ=Dead3 TIME=0.45 FUNCTION=LandThump 00099 #exec MESH NOTIFY MESH=Commando SEQ=Dead4 TIME=0.6 FUNCTION=LandThump 00100 #exec MESH NOTIFY MESH=Commando SEQ=Dead7 TIME=0.7 FUNCTION=LandThump 00101 #exec MESH NOTIFY MESH=Commando SEQ=Dead8 TIME=0.7 FUNCTION=LandThump 00102 #exec MESH NOTIFY MESH=Commando SEQ=Dead9B TIME=0.8 FUNCTION=LandThump 00103 #exec MESH NOTIFY MESH=Commando SEQ=Dead11 TIME=0.57 FUNCTION=LandThump 00104 00105 #exec AUDIO IMPORT FILE="Sounds\male\jump2.WAV" NAME="TMJump3" GROUP="Male" 00106 #exec AUDIO IMPORT FILE="..\UnrealShare\Sounds\male\land12.WAV" NAME="MLand3" GROUP="Male" 00107 00108 defaultproperties 00109 { 00110 FaceSkin=1 00111 TeamSkin1=2 00112 TeamSkin2=3 00113 DefaultSkinName="CommandoSkins.cmdo" 00114 DefaultPackage="CommandoSkins." 00115 LandGrunt=Sound'UnrealShare.Male.MLand3' 00116 JumpSound=Sound'Botpack.Male.TMJump3' 00117 SelectionMesh="Botpack.SelectionMale1" 00118 SpecialMesh="Botpack.TrophyMale1" 00119 MenuName="Male Commando" 00120 Mesh=LodMesh'Botpack.Commando' 00121 }