Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.UT_Decoration | +--Botpack.Wreck2
00001 //============================================================================= 00002 // wreck2. 00003 //============================================================================= 00004 class Wreck2 extends UT_Decoration; 00005 00006 #exec MESH IMPORT MESH=wreck2M ANIVFILE=MODELS\wreck2_a.3D DATAFILE=MODELS\wreck2_d.3D LODSTYLE=12 00007 #exec MESH ORIGIN MESH=wreck2M X=0 Y=0 Z=0 PITCH=0 00008 #exec MESH SEQUENCE MESH=wreck2M SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=wreck2M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=jwreck2 FILE=MODELS\wreck2.pcx GROUP=Skins 00011 #exec MESHMAP SCALE MESHMAP=wreck2M X=0.3 Y=0.3 Z=0.6 00012 #exec MESHMAP SETTEXTURE MESHMAP=wreck2M NUM=1 TEXTURE=jwreck2 00013 00014 defaultproperties 00015 { 00016 DrawType=DT_Mesh 00017 Mesh=LodMesh'Botpack.wreck2M' 00018 }