Botpack
Class VictimMessage

source: e:\games\UnrealTournament\Botpack\Classes\VictimMessage.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Info
         |
         +--Engine.LocalMessage
            |
            +--Botpack.LocalMessagePlus
               |
               +--Botpack.VictimMessage
Direct Known Subclasses:None

class VictimMessage
extends Botpack.LocalMessagePlus


Variables
 YouWereKilledBy, KilledByTrailer


Function Summary
 float GetOffset(int Switch, float YL, float ClipY)
 string GetString(optional int, optional PlayerReplicationInfo, optional PlayerReplicationInfo, optional Object)



Source Code


00001	class VictimMessage expands LocalMessagePlus;
00002	
00003	var localized string YouWereKilledBy, KilledByTrailer;
00004	
00005	static function float GetOffset(int Switch, float YL, float ClipY )
00006	{
00007		return (Default.YPos/768.0) * ClipY + 2*YL;
00008	}
00009	
00010	static function string GetString(
00011		optional int Switch,
00012		optional PlayerReplicationInfo RelatedPRI_1, 
00013		optional PlayerReplicationInfo RelatedPRI_2,
00014		optional Object OptionalObject 
00015		)
00016	{
00017		if (RelatedPRI_1 == None)
00018			return "";
00019	
00020		if (RelatedPRI_1.PlayerName != "")
00021			return Default.YouWereKilledBy@RelatedPRI_1.PlayerName$Default.KilledByTrailer;
00022	}
00023	
00024	defaultproperties
00025	{
00026	     YouWereKilledBy="You were killed by"
00027	     KilledByTrailer="!"
00028	     FontSize=1
00029	     bIsSpecial=True
00030	     bIsUnique=True
00031	     bFadeMessage=True
00032	     DrawColor=(G=0,B=0)
00033	     YPos=196.000000
00034	     bCenter=True
00035	}

End Source Code