Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--Botpack.UTCreatureChunks | +--Botpack.UTPlayerChunks | +--Botpack.UT_bossthigh
00001 //============================================================================= 00002 // ut_bossthigh. 00003 //============================================================================= 00004 class UT_bossthigh extends UTPlayerChunks; 00005 00006 00007 #exec MESH IMPORT MESH=bossthighm ANIVFILE=MODELS\bossthigh_a.3D DATAFILE=MODELS\bossthigh_d.3D X=0 Y=0 Z=0 00008 #exec MESH ORIGIN MESH=bossthighm X=0 Y=0 Z=0 YAW=0 PITCH=0 00009 #exec MESH SEQUENCE MESH=bossthighm SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=bossthighm SEQ=Still STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=bossthighT FILE=MODELS\boss.PCX GROUP=Skins 00012 #exec MESHMAP SCALE MESHMAP=bossthighm X=0.06 Y=0.06 Z=0.12 00013 #exec MESHMAP SETTEXTURE MESHMAP=bossthighm NUM=1 TEXTURE=bossthighT 00014 00015 defaultproperties 00016 { 00017 Mesh=LodMesh'Botpack.bossthighm' 00018 DrawScale=0.400000 00019 CollisionRadius=25.000000 00020 CollisionHeight=6.000000 00021 Mass=40.000000 00022 }