Botpack
Class UT_bosshead

source: e:\games\UnrealTournament\Botpack\Classes\ut_bosshead.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Engine.Carcass
            |
            +--Botpack.UTCreatureChunks
               |
               +--Botpack.UTPlayerChunks
                  |
                  +--Botpack.UTHeads
                     |
                     +--Botpack.UT_bosshead
Direct Known Subclasses:None

class UT_bosshead
extends Botpack.UTHeads

//============================================================================= // ut_bosshead. //=============================================================================

Source Code


00001	//=============================================================================
00002	// ut_bosshead.
00003	//=============================================================================
00004	class UT_bosshead extends UTHeads;
00005	
00006	
00007	#exec MESH IMPORT MESH=bossheadm ANIVFILE=MODELS\bosshead_a.3D DATAFILE=MODELS\bosshead_d.3D X=0 Y=0 Z=0
00008	#exec MESH ORIGIN MESH=bossheadm X=0 Y=0 Z=0 YAW=0 PITCH=64
00009	#exec MESH SEQUENCE MESH=bossheadm SEQ=All    STARTFRAME=0   NUMFRAMES=1
00010	#exec MESH SEQUENCE MESH=bossheadm SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00011	#exec TEXTURE IMPORT NAME=bossheadT  FILE=MODELS\boss.PCX GROUP=Skins
00012	#exec MESHMAP SCALE MESHMAP=bossheadm X=0.05 Y=0.05 Z=0.10
00013	#exec MESHMAP SETTEXTURE MESHMAP=bossheadm NUM=1 TEXTURE=bossheadT
00014	
00015	defaultproperties
00016	{
00017	     Mesh=LodMesh'Botpack.bossheadm'
00018	     DrawScale=0.220000
00019	     CollisionRadius=25.000000
00020	     CollisionHeight=6.000000
00021	     Mass=40.000000
00022	}

End Source Code