Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--Botpack.UTCreatureChunks | +--Botpack.UTPlayerChunks | +--Botpack.UTHeads | +--Botpack.UT_bosshead
00001 //============================================================================= 00002 // ut_bosshead. 00003 //============================================================================= 00004 class UT_bosshead extends UTHeads; 00005 00006 00007 #exec MESH IMPORT MESH=bossheadm ANIVFILE=MODELS\bosshead_a.3D DATAFILE=MODELS\bosshead_d.3D X=0 Y=0 Z=0 00008 #exec MESH ORIGIN MESH=bossheadm X=0 Y=0 Z=0 YAW=0 PITCH=64 00009 #exec MESH SEQUENCE MESH=bossheadm SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=bossheadm SEQ=Still STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=bossheadT FILE=MODELS\boss.PCX GROUP=Skins 00012 #exec MESHMAP SCALE MESHMAP=bossheadm X=0.05 Y=0.05 Z=0.10 00013 #exec MESHMAP SETTEXTURE MESHMAP=bossheadm NUM=1 TEXTURE=bossheadT 00014 00015 defaultproperties 00016 { 00017 Mesh=LodMesh'Botpack.bossheadm' 00018 DrawScale=0.220000 00019 CollisionRadius=25.000000 00020 CollisionHeight=6.000000 00021 Mass=40.000000 00022 }