Botpack
Class UT_bossarm

source: e:\games\UnrealTournament\Botpack\Classes\ut_bossarm.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Engine.Carcass
            |
            +--Botpack.UTCreatureChunks
               |
               +--Botpack.UTPlayerChunks
                  |
                  +--Botpack.UT_bossarm
Direct Known Subclasses:None

class UT_bossarm
extends Botpack.UTPlayerChunks

//============================================================================= // ut_bossarm. //=============================================================================

Source Code


00001	//=============================================================================
00002	// ut_bossarm.
00003	//=============================================================================
00004	class UT_bossarm extends UTPlayerChunks;
00005	
00006	
00007	#exec MESH IMPORT MESH=bossarmm ANIVFILE=MODELS\bossarm_a.3D DATAFILE=MODELS\bossarm_d.3D X=0 Y=0 Z=0
00008	#exec MESH ORIGIN MESH=bossarmm X=0 Y=0 Z=0 YAW=0 PITCH=0
00009	#exec MESH SEQUENCE MESH=bossarmm SEQ=All    STARTFRAME=0   NUMFRAMES=1
00010	#exec MESH SEQUENCE MESH=bossarmm SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00011	#exec TEXTURE IMPORT NAME=bossarmT  FILE=MODELS\boss.PCX GROUP=Skins
00012	#exec MESHMAP SCALE MESHMAP=bossarmm X=0.06 Y=0.06 Z=0.12
00013	#exec MESHMAP SETTEXTURE MESHMAP=bossarmm NUM=1 TEXTURE=bossarmT
00014	
00015	defaultproperties
00016	{
00017	     Mesh=LodMesh'Botpack.bossarmm'
00018	     DrawScale=0.500000
00019	     Fatness=140
00020	     CollisionRadius=25.000000
00021	     Mass=40.000000
00022	}

End Source Code