Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--Botpack.UTCreatureChunks | +--Botpack.UTPlayerChunks | +--Botpack.UT_bossarm
00001 //============================================================================= 00002 // ut_bossarm. 00003 //============================================================================= 00004 class UT_bossarm extends UTPlayerChunks; 00005 00006 00007 #exec MESH IMPORT MESH=bossarmm ANIVFILE=MODELS\bossarm_a.3D DATAFILE=MODELS\bossarm_d.3D X=0 Y=0 Z=0 00008 #exec MESH ORIGIN MESH=bossarmm X=0 Y=0 Z=0 YAW=0 PITCH=0 00009 #exec MESH SEQUENCE MESH=bossarmm SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=bossarmm SEQ=Still STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=bossarmT FILE=MODELS\boss.PCX GROUP=Skins 00012 #exec MESHMAP SCALE MESHMAP=bossarmm X=0.06 Y=0.06 Z=0.12 00013 #exec MESHMAP SETTEXTURE MESHMAP=bossarmm NUM=1 TEXTURE=bossarmT 00014 00015 defaultproperties 00016 { 00017 Mesh=LodMesh'Botpack.bossarmm' 00018 DrawScale=0.500000 00019 Fatness=140 00020 CollisionRadius=25.000000 00021 Mass=40.000000 00022 }