Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--Botpack.UTCreatureChunks | +--Botpack.UTPlayerChunks | +--Botpack.UT_Thigh
00001 //============================================================================= 00002 // UT_Thigh. 00003 //============================================================================= 00004 class UT_Thigh extends UTPlayerChunks; 00005 00006 00007 #exec MESH IMPORT MESH=ThighUTM ANIVFILE=MODELS\THigh_a.3D DATAFILE=MODELS\thigh_d.3D X=0 Y=0 Z=0 00008 #exec MESH ORIGIN MESH=ThighUTM X=70 Y=0 Z=-80 YAW=64 PITCH=64 00009 #exec MESH SEQUENCE MESH=ThighUTM SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=ThighUTM SEQ=Still STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=ThighT FILE=MODELS\Thigh.PCX GROUP=Skins 00012 #exec MESHMAP SCALE MESHMAP=ThighUTM X=0.05 Y=0.05 Z=0.1 00013 #exec MESHMAP SETTEXTURE MESHMAP=ThighUTM NUM=1 TEXTURE=ThighT 00014 00015 defaultproperties 00016 { 00017 Mesh=LodMesh'Botpack.ThighUTM' 00018 CollisionRadius=25.000000 00019 CollisionHeight=6.000000 00020 }