Core.Object | +--Engine.Actor | +--Engine.Effects | +--Botpack.UT_RingExplosion | +--Botpack.UT_ComboRing | +--Botpack.UT_RingExplosion4
simulated
SpawnEffects()
SpawnExtraEffects()
00001 //============================================================================= 00002 // RingExplosion4. 00003 //============================================================================= 00004 class UT_RingExplosion4 extends ut_ComboRing; 00005 00006 simulated function SpawnExtraEffects() 00007 { 00008 bExtraEffectsSpawned = true; 00009 SetRotation(Owner.Rotation); 00010 } 00011 00012 simulated function SpawnEffects() 00013 { 00014 } 00015 00016 defaultproperties 00017 { 00018 bExtraEffectsSpawned=False 00019 }