Core.Object | +--Engine.Actor | +--Engine.Effects | +--Botpack.UT_RingExplosion | +--Botpack.UT_RingExplosion3
simulated
PostBeginPlay()
00001 //============================================================================= 00002 // RingExplosion3. 00003 //============================================================================= 00004 class UT_RingExplosion3 extends ut_RingExplosion; 00005 00006 00007 #exec TEXTURE IMPORT NAME=BlueRing FILE=MODELS\ring3.pcx GROUP=Effects 00008 00009 00010 simulated function PostBeginPlay() 00011 { 00012 if ( Level.NetMode != NM_DedicatedServer ) 00013 { 00014 PlayAnim( 'Explo', 0.15, 0.0 ); 00015 SpawnEffects(); 00016 } 00017 if ( Instigator != None ) 00018 MakeNoise(0.5); 00019 } 00020 00021 defaultproperties 00022 { 00023 Skin=Texture'Botpack.Effects.BlueRing' 00024 DrawScale=1.250000 00025 }