Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--Botpack.UTCreatureChunks | +--Botpack.UTPlayerChunks | +--Botpack.UT_MaleFoot
00001 //============================================================================= 00002 // ut_malefoot. 00003 //============================================================================= 00004 class UT_MaleFoot extends UTPlayerChunks; 00005 00006 00007 #exec MESH IMPORT MESH=malefootm ANIVFILE=MODELS\malefoot_a.3D DATAFILE=MODELS\malefoot_d.3D X=0 Y=0 Z=0 00008 #exec MESH ORIGIN MESH=malefootm X=0 Y=0 Z=0 YAW=0 PITCH=0 00009 #exec MESH SEQUENCE MESH=malefootm SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=malefootm SEQ=Still STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=malefootT FILE=MODELS\malefoot.PCX GROUP=Skins 00012 #exec MESHMAP SCALE MESHMAP=malefootm X=0.08 Y=0.08 Z=0.16 00013 #exec MESHMAP SETTEXTURE MESHMAP=malefootm NUM=1 TEXTURE=malefootT 00014 00015 defaultproperties 00016 { 00017 Mesh=LodMesh'Botpack.malefootm' 00018 CollisionRadius=25.000000 00019 CollisionHeight=6.000000 00020 Mass=40.000000 00021 }