Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--Botpack.UTCreatureChunks | +--Botpack.UTPlayerChunks | +--Botpack.UT_MaleArm
00001 //============================================================================= 00002 // ut_malearm. 00003 //============================================================================= 00004 class UT_MaleArm extends UTPlayerChunks; 00005 00006 00007 #exec MESH IMPORT MESH=malearmm ANIVFILE=MODELS\malearm_a.3D DATAFILE=MODELS\malearm_d.3D X=0 Y=0 Z=0 00008 #exec MESH ORIGIN MESH=malearmm X=0 Y=0 Z=0 YAW=0 PITCH=0 00009 #exec MESH SEQUENCE MESH=malearmm SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=malearmm SEQ=Still STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=malearmT FILE=MODELS\malearm.PCX GROUP=Skins 00012 #exec MESHMAP SCALE MESHMAP=malearmm X=0.08 Y=0.08 Z=0.16 00013 #exec MESHMAP SETTEXTURE MESHMAP=malearmm NUM=1 TEXTURE=malearmT 00014 00015 defaultproperties 00016 { 00017 Mesh=LodMesh'Botpack.malearmm' 00018 CollisionRadius=25.000000 00019 CollisionHeight=6.000000 00020 }