Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--Botpack.UTCreatureChunks | +--Botpack.UTPlayerChunks | +--Botpack.UTHeads | +--Botpack.UT_HeadMale
00001 //============================================================================= 00002 // ut_headmale. 00003 //============================================================================= 00004 class UT_HeadMale extends UTHeads; 00005 00006 #exec MESH IMPORT MESH=headmalem ANIVFILE=MODELS\headmale_a.3D DATAFILE=MODELS\headmale_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=headmalem X=0 Y=0 Z=0 YAW=64 PITCH=64 00008 #exec MESH SEQUENCE MESH=headmalem SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=headmalem SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=MMT1 FILE=MODELS\headmale.PCX GROUP=Skins 00011 #exec MESHMAP SCALE MESHMAP=headmalem X=0.07 Y=0.07 Z=0.14 00012 #exec MESHMAP SETTEXTURE MESHMAP=headmalem NUM=1 TEXTURE=MMT1 00013 00014 defaultproperties 00015 { 00016 Mesh=LodMesh'Botpack.headmalem' 00017 }